feat:2.6.1增加 数物对应 和 根据颜色画图形
This commit is contained in:
@@ -0,0 +1,13 @@
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{
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"navigationBarTitleText": "根据颜色画图形",
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"navigationBarBackgroundColor": "#FFD719",
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"homeButton": true,
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"backgroundColor": "#F6F6F6",
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"enablePullDownRefresh": false,
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"usingComponents": {
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"toy-button": "../../ui/button/button",
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"share-guide-popup": "../../components/share-guide-popup/share-guide-popup",
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"math-bottom-buttons": "../../components/math-bottom-buttons/math-bottom-buttons",
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"draw-ad": "../../components/draw-ad/draw-ad"
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}
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}
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@@ -0,0 +1,132 @@
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import ColorShapeMatchDraw from '../shared/service/colorShapeMatchDraw';
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import { createFocusPage } from '../shared/common/focusPageMixin';
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import { ColorShapeMatchData } from '../shared/service/colorShapeMatchDraw';
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import { SHAPE_SYMBOL_SHAPES } from '../shared/shapes/shapeSymbolShapes';
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import { getRandomUniqueNumberColors } from '../../constants/colors';
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createFocusPage({
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canvas: null as Canvas | null,
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ctx: null as RenderingContext | null,
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boxHeight: 0,
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boxWidth: 0,
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drawService: null as ColorShapeMatchDraw | null,
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gridData: null as ColorShapeMatchData | null,
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data: {
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pageTitle: '根据颜色画图形',
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functionId: '',
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hasContent: false,
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showShareDialog: false,
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},
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onLoad(options: { id?: string }) {
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const functionId = options.id || 'color-shape-match';
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this.setData({
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functionId,
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});
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this.initPageInfo(functionId, '根据颜色画图形');
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},
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onReady() {
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this.initCanvas({
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createDrawService: (
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) => {
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return new ColorShapeMatchDraw(canvas, ctx, options);
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},
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drawServiceOptions: {
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title: this.data.pageTitle,
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subTitle: '根据颜色画出对应的图形',
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functionId: this.data.functionId,
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},
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onCanvasReady: () => {
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// 初始随机生成
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this.onRandom();
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},
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});
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},
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/**
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* 绘制Canvas内容
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*/
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async drawCanvas() {
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if (!this.ctx || !this.drawService || !this.gridData) {
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return;
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}
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try {
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await this.drawService.draw(this.gridData);
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this.setData({ hasContent: true });
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} catch (error) {
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console.error('绘制失败:', error);
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this.setData({ hasContent: false });
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}
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},
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/**
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* 随机生成
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*/
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onRandom() {
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// 从所有图形中随机选择4个
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const shapes = [...SHAPE_SYMBOL_SHAPES].filter(
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(shape) => shape.id !== 'cross',
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);
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const selectedShapes = shapes
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.sort(() => Math.random() - 0.5)
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.slice(0, 4);
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// 获取4个不重复的颜色
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const colors = getRandomUniqueNumberColors(4);
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// 创建阅览区域的数据,过滤掉 cross
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const legendItems = selectedShapes.map((shape, index) => ({
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shapeId: shape.id,
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color: colors[index],
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}));
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// 创建练习区域的数据(5行5列,共25个格子)
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// 随机填充这4种颜色,确保每种颜色至少出现一次
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const practiceGrid: Array<Array<string | null>> = [];
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const allColors: (string | null)[] = new Array(25).fill(null);
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// 先随机选择4个位置,每个位置分配一种颜色(确保每种颜色至少出现一次)
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const positions: number[] = [];
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for (let i = 0; i < 25; i++) {
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positions.push(i);
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}
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const shuffledPositions = [...positions].sort(
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() => Math.random() - 0.5,
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);
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// 前4个位置分配4种颜色
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for (let i = 0; i < 4; i++) {
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allColors[shuffledPositions[i]] = colors[i];
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}
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// 剩余21个位置随机分配这4种颜色
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for (let i = 4; i < 25; i++) {
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const randomColor =
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colors[Math.floor(Math.random() * colors.length)];
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allColors[shuffledPositions[i]] = randomColor;
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}
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// 转换为5x5的二维数组
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for (let row = 0; row < 5; row++) {
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const practiceRow: Array<string | null> = [];
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for (let col = 0; col < 5; col++) {
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const index = row * 5 + col;
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practiceRow.push(allColors[index]);
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}
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practiceGrid.push(practiceRow);
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}
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this.gridData = {
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legendItems,
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practiceGrid,
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};
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this.drawCanvas();
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},
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});
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@@ -0,0 +1,6 @@
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<!-- 模版不能跨包引用 -->
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<import src="../shared/templates/canvas-page-template.wxml" />
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<template
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is="canvasPageTemplate"
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data="{{boxWidth: boxWidth, boxHeight: boxHeight, hasTypeSelector: false, adType: 'focusDraw', disabled: !hasContent, showShareDialog: showShareDialog}}" />
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@@ -0,0 +1 @@
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@import '../../base/baseDrawPage.wxss';
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@@ -3,13 +3,4 @@
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<template
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is="canvasPageTemplate"
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data="{{
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boxWidth: boxWidth,
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boxHeight: boxHeight,
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hasTypeSelector: true,
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currentModeName: currentModeName,
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typeActions: typeActions,
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adType: 'focusDraw',
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disabled: !hasContent,
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showShareDialog: showShareDialog
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}}" />
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data="{{boxWidth: boxWidth, boxHeight: boxHeight, hasTypeSelector: true, currentModeName: currentModeName, typeActions: typeActions, adType: 'focusDraw', disabled: !hasContent, showShareDialog: showShareDialog}}" />
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@@ -3,13 +3,4 @@
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<template
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is="canvasPageTemplate"
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data="{{
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boxWidth: boxWidth,
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boxHeight: boxHeight,
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hasTypeSelector: true,
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currentModeName: currentOperatorTypeName,
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typeActions: operatorTypeActions,
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adType: 'focusDraw',
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disabled: !hasContent,
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showShareDialog: showShareDialog
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}}" />
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data="{{boxWidth: boxWidth, boxHeight: boxHeight, hasTypeSelector: true, currentModeName: currentOperatorTypeName, typeActions: operatorTypeActions, adType: 'focusDraw', disabled: !hasContent, showShareDialog: showShareDialog}}" />
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@@ -0,0 +1,158 @@
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/**
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* 根据颜色画图形绘制服务
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*/
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import { BaseDrawService } from '../../../service/baseDraw';
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import { drawShapeSymbolShape } from '../shapes/shapeSymbolShapes';
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/**
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* 根据颜色画图形数据
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*/
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export interface ColorShapeMatchData {
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/** 阅览区域的4组数据 */
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legendItems: Array<{
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shapeId: string;
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color: string;
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}>;
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/** 练习区域的5x5网格数据 */
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practiceGrid: Array<Array<string | null>>; // 存储颜色,null表示空白
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}
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/**
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* 根据颜色画图形绘制服务
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*/
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class ColorShapeMatchDraw extends BaseDrawService {
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gridData: ColorShapeMatchData | null = null;
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constructor(
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) {
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super(canvas, ctx, options);
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}
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/**
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* 绘制根据颜色画图形内容
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*/
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async draw(gridData: ColorShapeMatchData) {
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if (!gridData || !gridData.legendItems || !gridData.practiceGrid) {
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return;
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}
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this.gridData = gridData;
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this.prepareDraw();
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await this.drawHeaderAndDivider();
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this.drawContent({
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ctx: this.ctx,
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gridData: this.gridData,
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canvasWidth: this.canvasWidth,
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startY: this.currentY,
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});
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}
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/**
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* 绘制内容区域
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*/
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private drawContent(params: {
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ctx: RenderingContext;
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gridData: ColorShapeMatchData;
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canvasWidth: number;
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startY: number;
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}): void {
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const { ctx, gridData, canvasWidth } = params;
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let { startY } = params;
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startY = startY + 25;
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const margin = 40; // 左右边距
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const groupSpacing = 40; // 组间距
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const groupSize = 80; // 每组的大小(图形外框大小)
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const dotRadius = 15; // 中间圆点的半径
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// 计算阅览区域的总宽度
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const totalWidth = groupSize * 4 + groupSpacing * 3; // 4组 + 3个间距
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const legendStartX =
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margin + (canvasWidth - margin * 2 - totalWidth) / 2; // 居中
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const legendStartY = startY;
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// 绘制阅览区域的4组
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gridData.legendItems.forEach((item, index) => {
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const groupX = legendStartX + index * (groupSize + groupSpacing);
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const groupY = legendStartY;
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const centerX = groupX + groupSize / 2;
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const centerY = groupY + groupSize / 2;
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// 绘制外部图形(有边框,无填充)
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drawShapeSymbolShape(
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ctx,
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item.shapeId,
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centerX,
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centerY,
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groupSize * 1.1, // 图形大小略小于外框
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{
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fillColor: null,
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strokeColor: '#000',
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strokeWidth: 2,
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},
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);
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// 绘制中间的圆点(无边线,有填充)
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ctx.beginPath();
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ctx.arc(centerX, centerY, dotRadius, 0, Math.PI * 2);
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ctx.fillStyle = item.color;
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ctx.fill();
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});
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// 绘制虚线分割线
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const dividerY = legendStartY + groupSize + 30;
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this.drawDashedDivider(dividerY, margin);
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// 绘制练习区域(5行5列)
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const practiceStartY = dividerY + 30;
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const practiceCols = 5;
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const practiceRows = 5;
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const practiceCellSize = 100; // 每个格子的宽度
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const practiceGridWidth = practiceCellSize * practiceCols;
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// 计算练习区域起始X位置(居中)
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const practiceStartX =
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margin + (canvasWidth - margin * 2 - practiceGridWidth) / 2;
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// // 绘制练习区域网格线
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// this.drawGridLines(
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// practiceStartX,
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// practiceStartY,
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// practiceCellSize,
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// practiceCellSize,
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// practiceCols,
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// practiceRows,
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// );
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// 绘制练习区域的圆点
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// const dotRadius = 15; // 圆点半径
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for (let row = 0; row < practiceRows; row++) {
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const practiceRow = gridData.practiceGrid[row];
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if (!practiceRow) continue;
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const rowY = practiceStartY + row * practiceCellSize;
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const cellCenterY = rowY + practiceCellSize / 2;
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for (let col = 0; col < practiceCols; col++) {
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const color = practiceRow[col];
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if (!color) continue;
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const colX = practiceStartX + col * practiceCellSize;
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const cellCenterX = colX + practiceCellSize / 2;
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// 绘制圆点(无边线,有填充)
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ctx.beginPath();
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ctx.arc(cellCenterX, cellCenterY, dotRadius, 0, Math.PI * 2);
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ctx.fillStyle = color;
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ctx.fill();
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}
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}
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}
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}
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export default ColorShapeMatchDraw;
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@@ -145,12 +145,13 @@ export function drawShapeSymbolShape(
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break;
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case 'triangle':
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// 三角形缩小为原来的0.9倍
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const triangleRadius = radius * 0.9;
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// 三角形缩小为原来的0.9倍,整体中心提高
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// const triangleRadius = radius * 0.9;
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const bottomY = radius * 0.7; // 减少底部Y坐标,使整体中心提高
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ctx.beginPath();
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ctx.moveTo(0, -triangleRadius);
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ctx.lineTo(-triangleRadius, triangleRadius);
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ctx.lineTo(triangleRadius, triangleRadius);
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ctx.moveTo(0, -radius);
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ctx.lineTo(-radius, bottomY);
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ctx.lineTo(radius, bottomY);
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ctx.closePath();
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drawPath();
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break;
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@@ -176,9 +177,10 @@ export function drawShapeSymbolShape(
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drawPath();
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break;
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// 椭圆
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case 'ellipse':
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ctx.beginPath();
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ctx.ellipse(0, 0, radius * 0.8, radius * 0.6, 0, 0, Math.PI * 2);
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ctx.ellipse(0, 0, radius, radius * 0.8, 0, 0, Math.PI * 2);
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drawPath();
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break;
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@@ -287,17 +289,21 @@ export function drawShapeSymbolShape(
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// 扇形
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case 'sector':
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// 扇形(90度扇形),圆心在格子中心点偏左二分之一的位置
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const sectorCenterX = -radius / 2; // 向左偏移半径的一半
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const sectorCenterY = 0;
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const sectorRadius = radius * 1.5;
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// 扇形(圆弧在正上方,圆点在正下方)
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const sectorCenterX = 0; // 圆心在水平中心
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const sectorCenterY = sectorRadius * 0.55; // 圆心在正下方
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ctx.beginPath();
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ctx.moveTo(sectorCenterX, sectorCenterY);
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// 从左侧上方到右侧上方绘制圆弧(135度到225度)
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ctx.arc(
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sectorCenterX,
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sectorCenterY,
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radius,
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sectorRadius,
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(-3 * Math.PI) / 4,
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-Math.PI / 4,
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Math.PI / 4,
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// (Math.PI * 3) / 4, // 左侧上方(135度)
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// (Math.PI * 5) / 4, // 右侧上方(225度)
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false,
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);
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ctx.lineTo(sectorCenterX, sectorCenterY);
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