feat:添加按数字涂颜色
This commit is contained in:
@@ -52,9 +52,6 @@ export class BaseMathDrawService {
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const { ctx, canvas } = this;
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const { pixelRatio: dpr } = wx.getWindowInfo();
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let { width, height } = PAPER_SIZE[this.paperSize];
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console.log('width', width);
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console.log('height', height);
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console.log('dpr', dpr);
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this.canvasWidth = width;
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this.canvasHeight = height;
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@@ -87,8 +84,8 @@ export class BaseMathDrawService {
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* 绘制Header(逻辑像素,尺寸除以3)
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*/
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async drawHeader() {
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this.currentX = 24;
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this.currentY = 24;
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this.currentX = 25;
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this.currentY = 25;
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await drawMathHeader({
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canvas: this.canvas,
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ctx: this.ctx,
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@@ -101,6 +98,7 @@ export class BaseMathDrawService {
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this.options.subTitle || '找一找下面相同的数字,涂上颜色',
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},
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onHeaderDrawn: (currentY) => {
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console.log('onHeaderDrawn currentY', currentY);
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this.currentY = currentY;
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},
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});
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@@ -118,6 +116,7 @@ export class BaseMathDrawService {
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title: this.options.title || '看数字,涂一涂',
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},
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onHeaderDrawn: (currentY) => {
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console.log('drawMiniHeader currentY', currentY);
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this.currentY = currentY;
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},
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});
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@@ -128,7 +127,7 @@ export class BaseMathDrawService {
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*/
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drawDivider() {
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const { ctx, canvasWidth } = this;
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const dividerY = this.currentY + 10; // 10px间距
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const dividerY = this.currentY;
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1;
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@@ -0,0 +1,293 @@
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import { getImage } from '../../utils/index';
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interface DrawCountMatchContentParams {
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canvas: WechatMiniprogram.Canvas;
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ctx: RenderingContext;
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matchData: {
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leftNumbers: number[];
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rightNumbers: number[]; // 打乱顺序后的数字数组
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};
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canvasWidth: number;
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startY: number;
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imageType?: string; // 'twelve-animals' 或 'fruits'
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}
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/**
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* 绘制圆角矩形(虚线边框)
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*/
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function drawRoundedRect(
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ctx: RenderingContext,
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x: number,
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y: number,
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width: number,
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height: number,
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radius: number,
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isDashed: boolean = true,
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) {
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ctx.beginPath();
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ctx.moveTo(x + radius, y);
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ctx.lineTo(x + width - radius, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
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ctx.lineTo(x + width, y + height - radius);
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ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
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ctx.lineTo(x + radius, y + height);
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
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ctx.lineTo(x, y + radius);
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ctx.quadraticCurveTo(x, y, x + radius, y);
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ctx.closePath();
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if (isDashed) {
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ctx.setLineDash([6 / 3, 6 / 3]); // 约2px的虚线
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} else {
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ctx.setLineDash([]);
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}
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ctx.stroke();
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ctx.setLineDash([]); // 重置为实线
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}
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/**
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* 绘制数一数连一连内容区域
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* 左侧显示数字(虚线圆角框),右侧显示对应数量的图片(虚线圆角框)
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* 支持根据 imageType 选择不同的图片文件夹(twelve-animals 或 fruits)
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*/
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export async function drawCountMatchContent({
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canvas,
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ctx,
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matchData,
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canvasWidth,
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startY,
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imageType = 'twelve-animals',
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}: DrawCountMatchContentParams): Promise<void> {
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const { leftNumbers, rightNumbers } = matchData;
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// 根据图片类型确定图片目录和最大索引
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const imageConfig = {
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'twelve-animals': {
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folder: 'twelve-animals',
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maxIndex: 12,
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},
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fruits: {
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folder: 'fruits',
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maxIndex: 22,
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},
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};
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const config =
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imageConfig[imageType as keyof typeof imageConfig] ||
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imageConfig['twelve-animals'];
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const leftMargin = 24;
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const rightMargin = 24;
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const itemSpacing = 140;
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const LeftBoxWidth = 120;
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const rightBoxWidth = 250;
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const boxHeight = 110;
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const borderRadius = 12;
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const imageSpacing = 5; // 图片之间的水平间距(同一行内)
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const rowSpacing = 10; // 行之间的垂直间距(两行之间)
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const imagesPerRow = 5; // 每行最多5张图片
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const maxImages = 10; // 最多10张图片
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const padding = 10; // 框内边距
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const startYPos = startY + 20;
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const linePointRadius = 8;
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const linePointSpacing = 12;
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/**
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* 根据图片数量动态计算图片宽度
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* @param count 图片数量
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* @returns 图片宽度
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*/
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const getImageWidth = (count: number): number => {
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if (count <= 2) {
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return 90;
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} else if (count <= 3) {
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return 70;
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} else if (count <= 4) {
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return 55;
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} else {
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return 40;
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}
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};
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// 计算左侧和右侧的起始X位置
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const leftBoxX = leftMargin;
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const rightBoxX = canvasWidth - rightMargin - rightBoxWidth;
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// 绘制左侧数字框
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for (let i = 0; i < leftNumbers.length; i++) {
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const boxY = startYPos + i * itemSpacing;
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const number = leftNumbers[i];
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// 绘制虚线圆角矩形框
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ctx.strokeStyle = '#999';
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ctx.lineWidth = 1;
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drawRoundedRect(
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ctx,
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leftBoxX,
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boxY,
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LeftBoxWidth,
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boxHeight,
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borderRadius,
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true,
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);
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// 绘制数字
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ctx.fillStyle = '#000';
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ctx.font = `bold ${56}px "Microsoft Yahei"`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(
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String(number),
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leftBoxX + LeftBoxWidth / 2,
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boxY + boxHeight / 2,
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);
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// 绘制左侧框右侧的连线圆点(直径14,半径7)
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const leftCircleX =
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leftBoxX + LeftBoxWidth + linePointSpacing + linePointRadius;
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const leftCircleY = boxY + boxHeight / 2;
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ctx.fillStyle = '#93D333';
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ctx.beginPath();
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ctx.arc(leftCircleX, leftCircleY, linePointRadius, 0, Math.PI * 2);
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ctx.fill();
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}
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// 为每个框生成唯一的图片索引,确保不同框使用不同的图片
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const availableImageIndices = Array.from(
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{ length: config.maxIndex },
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(_, i) => i + 1,
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);
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const boxImageIndices: number[] = [];
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for (let i = 0; i < rightNumbers.length; i++) {
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const randomIndex = Math.floor(
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Math.random() * availableImageIndices.length,
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);
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const imageIndex = availableImageIndices.splice(randomIndex, 1)[0];
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boxImageIndices.push(imageIndex);
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}
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// 绘制右侧图片框
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for (let i = 0; i < rightNumbers.length; i++) {
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const boxY = startYPos + i * itemSpacing;
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const number = rightNumbers[i]; // 这个数字决定了要绘制多少张图片
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const boxImageIndex = boxImageIndices[i]; // 这个框使用的图片索引(所有图片都一样)
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// 绘制虚线圆角矩形框
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ctx.strokeStyle = '#999';
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ctx.lineWidth = 1;
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drawRoundedRect(
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ctx,
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rightBoxX,
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boxY,
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rightBoxWidth,
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boxHeight,
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borderRadius,
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true,
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);
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// 计算要绘制的图片数量(最多10张)
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const imageCount = Math.min(number, maxImages);
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// 根据图片数量动态计算图片宽度
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const imageWidth = getImageWidth(imageCount);
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// 加载当前框使用的图片(只加载一次,用于计算高度和绘制)
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let boxImage: any = null;
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try {
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const imagePath = `/mathPages/assets/${config.folder}/${boxImageIndex}.png`;
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boxImage = await getImage(canvas, imagePath);
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} catch (error) {
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console.error(
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`加载${config.folder}/${boxImageIndex}图片失败:`,
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error,
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);
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}
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// 计算图片高度(等比例缩放)
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let imageHeight = imageWidth; // 默认高度
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if (boxImage) {
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// @ts-ignore - 微信小程序图片对象有 width 和 height 属性
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imageHeight = (boxImage.height / boxImage.width) * imageWidth;
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}
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// 计算每行的图片数量
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const imagesInFirstRow = Math.min(imageCount, imagesPerRow);
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const imagesInSecondRow =
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imageCount > imagesPerRow ? imageCount - imagesPerRow : 0;
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// 计算图片的总高度(考虑行数)
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const rowCount = imagesInSecondRow > 0 ? 2 : 1;
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const totalImageHeight =
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rowCount * imageHeight + (rowCount - 1) * rowSpacing;
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// 垂直居中:框顶部 + 内边距 + (框高度 - 上下内边距 - 图片总高度) / 2
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const startImageY =
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boxY + padding + (boxHeight - padding * 2 - totalImageHeight) / 2;
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// 计算每行的起始X位置(用于居中)
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const firstRowImageCount = imagesInFirstRow;
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const firstRowWidth =
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firstRowImageCount * imageWidth +
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(firstRowImageCount - 1) * imageSpacing;
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const firstRowStartX =
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rightBoxX +
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padding +
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(rightBoxWidth - padding * 2 - firstRowWidth) / 2;
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const secondRowImageCount = imagesInSecondRow;
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const secondRowWidth =
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secondRowImageCount * imageWidth +
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(secondRowImageCount - 1) * imageSpacing;
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const secondRowStartX =
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rightBoxX +
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padding +
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(rightBoxWidth - padding * 2 - secondRowWidth) / 2;
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// 绘制图片(同一个框内使用同一张图片)
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for (let imgIndex = 0; imgIndex < imageCount; imgIndex++) {
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const row = Math.floor(imgIndex / imagesPerRow);
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const col = imgIndex % imagesPerRow;
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// 计算图片的X位置(根据行数选择不同的起始位置)
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const rowStartX = row === 0 ? firstRowStartX : secondRowStartX;
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const imageX = rowStartX + col * (imageWidth + imageSpacing);
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// 计算图片的Y位置
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const imageY = startImageY + row * (imageHeight + rowSpacing);
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if (boxImage) {
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// 计算图片高度(等比例缩放)
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// @ts-ignore - 微信小程序图片对象有 width 和 height 属性
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const scaledHeight =
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(boxImage.height / boxImage.width) * imageWidth;
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ctx.drawImage(
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boxImage,
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imageX,
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imageY,
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imageWidth,
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scaledHeight,
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);
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} else {
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// 如果图片加载失败,绘制一个小圆点作为备用
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ctx.fillStyle = '#ccc';
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ctx.beginPath();
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ctx.arc(
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imageX + imageWidth / 2,
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imageY + imageHeight / 2,
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imageWidth / 4,
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0,
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Math.PI * 2,
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);
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ctx.fill();
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}
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}
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// 绘制右侧框左侧的连线圆点(直径14,半径7)
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const rightCircleX = rightBoxX - linePointSpacing - linePointRadius; // 间距15 + 半径linePointRadius
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const rightCircleY = boxY + boxHeight / 2;
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ctx.fillStyle = '#93D333';
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ctx.beginPath();
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ctx.arc(rightCircleX, rightCircleY, linePointRadius, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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@@ -0,0 +1,56 @@
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import { BaseMathDrawService } from './baseMathDraw';
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import { drawCountMatchContent } from './countMatchContentDraw';
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/**
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* 数一数连一连绘制服务
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* 组合使用基础绘制服务和内容区域绘制服务
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*/
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class CountMatchDraw extends BaseMathDrawService {
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matchData: {
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leftNumbers: number[];
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rightNumbers: number[]; // 打乱顺序后的数字数组
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} | null;
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constructor(
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) {
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super(canvas, ctx, options);
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this.matchData = null;
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}
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async draw(
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matchData: { leftNumbers: number[]; rightNumbers: number[] },
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imageType: string = 'twelve-animals',
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) {
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if (!matchData || !matchData.leftNumbers || !matchData.rightNumbers) {
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return;
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}
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this.setPrintConfig();
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this.matchData = matchData;
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this.clear();
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this.setPaper();
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// 绘制Header
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if (this.headerType !== 'minimal') {
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await this.drawHeader();
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} else {
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this.drawMiniHeader();
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}
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// 绘制内容区域(数一数连一连)
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this.drawDivider();
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await drawCountMatchContent({
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canvas: this.canvas,
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ctx: this.ctx,
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matchData: this.matchData,
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canvasWidth: this.canvasWidth,
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startY: this.currentY,
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imageType,
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});
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}
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}
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export default CountMatchDraw;
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@@ -29,7 +29,7 @@ export async function drawMathHeader({
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const { appName, appHint, title, subTitle } = options;
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let titleX = 108; // 约109.33
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const titleY = 26; // 约26.67
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const titleY = 25; // 约26.67
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const logoX = 24; // 约26.67
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const logoY = 20; // 20
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@@ -85,7 +85,7 @@ export async function drawMathHeader({
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// 调用回调函数
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if (onHeaderDrawn) {
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onHeaderDrawn(100);
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onHeaderDrawn(110);
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}
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}
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@@ -124,6 +124,6 @@ export function drawMathMiniHeader({
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// 调用回调函数,传递除以3后的currentY
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if (onHeaderDrawn) {
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onHeaderDrawn(64); // 约66.67
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onHeaderDrawn(66); // 约66.67
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}
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}
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@@ -0,0 +1,476 @@
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/**
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* 数字颜色映射(使用基础12色)
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* 由于只有10个数字,使用全部12种颜色中的11种(跳过黑色,因为黑色不适合作为数字颜色)
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*/
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const NUMBER_COLORS: Record<number, string> = {
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1: '#ED6D50', // 柔和红色
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2: '#F9A857', // 柔和橙色
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3: '#FFE176', // 柔和黄色
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4: '#B2D94B', // 柔和黄绿色
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5: '#53D1B6', // 柔和绿色
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6: '#6CD2EA', // 柔和青色
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7: '#79A7ED', // 柔和蓝色
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8: '#9C98DE', // 柔和紫色
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9: '#F2A4C0', // 柔和粉色
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10: '#FC9B6C', // 柔和橙红色
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11: '#BC8F71', // 柔和棕色
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12: '#666666', // 柔和黑灰
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};
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interface DrawNumberColorContentParams {
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canvas: WechatMiniprogram.Canvas;
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ctx: RenderingContext;
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colorData: {
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numbers: number[];
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};
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canvasWidth: number;
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startY: number;
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patternType?: string; // 'circle' 或 'caterpillar'
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}
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/**
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* 绘制圆角矩形(虚线边框)
|
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*/
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function drawRoundedRect(
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ctx: RenderingContext,
|
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x: number,
|
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y: number,
|
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width: number,
|
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height: number,
|
||||
radius: number,
|
||||
isDashed: boolean = true,
|
||||
) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x + radius, y);
|
||||
ctx.lineTo(x + width - radius, y);
|
||||
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
|
||||
ctx.lineTo(x + width, y + height - radius);
|
||||
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
|
||||
ctx.lineTo(x + radius, y + height);
|
||||
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
|
||||
ctx.lineTo(x, y + radius);
|
||||
ctx.quadraticCurveTo(x, y, x + radius, y);
|
||||
ctx.closePath();
|
||||
|
||||
if (isDashed) {
|
||||
ctx.setLineDash([6, 6]); // 虚线
|
||||
} else {
|
||||
ctx.setLineDash([]);
|
||||
}
|
||||
ctx.stroke();
|
||||
ctx.setLineDash([]); // 重置为实线
|
||||
}
|
||||
|
||||
/**
|
||||
* 绘制毛毛虫头部
|
||||
*/
|
||||
function drawCaterpillarHead(
|
||||
ctx: RenderingContext,
|
||||
x: number,
|
||||
y: number,
|
||||
size: number,
|
||||
color: string,
|
||||
) {
|
||||
const headRadius = 18; // 固定头部半径
|
||||
const headCenterX = x + headRadius;
|
||||
const headCenterY = y + size / 2;
|
||||
|
||||
// 绘制头部(圆形)
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.arc(headCenterX, headCenterY, headRadius, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// 绘制头部圆圈实线边框
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([]); // 确保是实线
|
||||
ctx.beginPath();
|
||||
ctx.arc(headCenterX, headCenterY, headRadius, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
|
||||
// 绘制触角(在头部圆圈的正上方,带弧度的弯曲)
|
||||
const antennaLength = headRadius * 0.6;
|
||||
const antennaStartY = headCenterY - headRadius; // 头部圆圈的正上方
|
||||
const antennaOffset = headRadius * 0.3; // 触角左右偏移距离
|
||||
|
||||
// 左侧触角:从顶部左侧开始,先向上,然后向左弯曲(带弧度)
|
||||
const leftAntennaStartX = headCenterX - antennaOffset;
|
||||
const leftAntennaStartY = antennaStartY;
|
||||
const leftAntennaMidY = leftAntennaStartY - antennaLength * 0.5; // 向上延伸的中点
|
||||
const leftAntennaEndX = leftAntennaStartX - antennaLength * 0.4; // 向左弯曲
|
||||
const leftAntennaEndY = leftAntennaMidY - antennaLength * 0.3; // 向上并向左
|
||||
|
||||
// 右侧触角:从顶部右侧开始,先向上,然后向右弯曲(带弧度)
|
||||
const rightAntennaStartX = headCenterX + antennaOffset;
|
||||
const rightAntennaStartY = antennaStartY;
|
||||
const rightAntennaMidY = rightAntennaStartY - antennaLength * 0.5; // 向上延伸的中点
|
||||
const rightAntennaEndX = rightAntennaStartX + antennaLength * 0.4; // 向右弯曲
|
||||
const rightAntennaEndY = rightAntennaMidY - antennaLength * 0.3; // 向上并向右
|
||||
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1.5;
|
||||
ctx.lineCap = 'round'; // 圆角端点
|
||||
|
||||
// 绘制左侧触角(使用二次贝塞尔曲线实现平滑弧度)
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(leftAntennaStartX, leftAntennaStartY);
|
||||
// 使用二次贝塞尔曲线:起点、控制点、终点
|
||||
// 控制点在中间位置,使曲线平滑向左弯曲
|
||||
const leftControlX = leftAntennaStartX - antennaLength * 0.2;
|
||||
const leftControlY = leftAntennaMidY;
|
||||
ctx.quadraticCurveTo(
|
||||
leftControlX,
|
||||
leftControlY,
|
||||
leftAntennaEndX,
|
||||
leftAntennaEndY,
|
||||
);
|
||||
ctx.stroke();
|
||||
|
||||
// 绘制右侧触角(使用二次贝塞尔曲线实现平滑弧度)
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(rightAntennaStartX, rightAntennaStartY);
|
||||
// 使用二次贝塞尔曲线:起点、控制点、终点
|
||||
// 控制点在中间位置,使曲线平滑向右弯曲
|
||||
const rightControlX = rightAntennaStartX + antennaLength * 0.2;
|
||||
const rightControlY = rightAntennaMidY;
|
||||
ctx.quadraticCurveTo(
|
||||
rightControlX,
|
||||
rightControlY,
|
||||
rightAntennaEndX,
|
||||
rightAntennaEndY,
|
||||
);
|
||||
ctx.stroke();
|
||||
|
||||
// 绘制触角末端的小圆点
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.beginPath();
|
||||
ctx.arc(leftAntennaEndX, leftAntennaEndY, 2, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.beginPath();
|
||||
ctx.arc(rightAntennaEndX, rightAntennaEndY, 2, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// 绘制眼睛
|
||||
const eyeSize = headRadius * 0.15;
|
||||
const eyeOffsetX = headRadius * 0.25;
|
||||
const eyeOffsetY = headRadius * 0.22;
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
headCenterX - eyeOffsetX - 2,
|
||||
headCenterY - eyeOffsetY,
|
||||
eyeSize,
|
||||
0,
|
||||
Math.PI * 2,
|
||||
);
|
||||
ctx.fill();
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
headCenterX + eyeOffsetX - 2,
|
||||
headCenterY - eyeOffsetY,
|
||||
eyeSize,
|
||||
0,
|
||||
Math.PI * 2,
|
||||
);
|
||||
ctx.fill();
|
||||
|
||||
// 绘制眼珠
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
headCenterX - eyeOffsetX - 2,
|
||||
headCenterY - eyeOffsetY,
|
||||
eyeSize * 0.6,
|
||||
0,
|
||||
Math.PI * 2,
|
||||
);
|
||||
ctx.fill();
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
headCenterX + eyeOffsetX - 2,
|
||||
headCenterY - eyeOffsetY,
|
||||
eyeSize * 0.6,
|
||||
0,
|
||||
Math.PI * 2,
|
||||
);
|
||||
ctx.fill();
|
||||
|
||||
// 绘制嘴巴(微笑)
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1.5;
|
||||
ctx.beginPath();
|
||||
ctx.arc(
|
||||
headCenterX - 2,
|
||||
headCenterY + headRadius * 0.22,
|
||||
headRadius * 0.3,
|
||||
0,
|
||||
Math.PI,
|
||||
);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
/**
|
||||
* 绘制毛毛虫身体(带弧度的圆圈)
|
||||
*/
|
||||
function drawCaterpillarBody(
|
||||
ctx: RenderingContext,
|
||||
startX: number,
|
||||
startY: number,
|
||||
count: number,
|
||||
bodyRadius: number,
|
||||
color: string,
|
||||
) {
|
||||
const spacing = bodyRadius * 2; // 身体圆圈之间的间距(稍微重叠)
|
||||
const waveAmplitude = bodyRadius * 0.4; // 波浪幅度
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
// 计算每个身体圆圈的位置(带弧度,形成弯曲效果)
|
||||
const baseX = startX + i * spacing;
|
||||
// 使用正弦函数创建波浪效果,使身体有弧度
|
||||
const waveOffset = Math.sin((i * Math.PI) / 2.5) * waveAmplitude;
|
||||
const bodyX = baseX;
|
||||
const bodyY = startY + waveOffset;
|
||||
|
||||
// 绘制身体圆圈
|
||||
ctx.fillStyle = color;
|
||||
ctx.beginPath();
|
||||
ctx.arc(bodyX, bodyY, bodyRadius, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
// 绘制边框(可选,根据设计需求)
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 1;
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 绘制圆圈模式的内容
|
||||
*/
|
||||
function drawCirclePattern(
|
||||
ctx: RenderingContext,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
number: number,
|
||||
numberColor: string,
|
||||
isFirstRow: boolean,
|
||||
) {
|
||||
const totalCircles = 10;
|
||||
const circleRadius = 16; // 固定半径
|
||||
const circleSpacing = 6; // 固定间距
|
||||
|
||||
// 计算所有圆圈的总宽度
|
||||
const totalWidth =
|
||||
totalCircles * circleRadius * 2 + (totalCircles - 1) * circleSpacing;
|
||||
|
||||
// 计算水平居中位置
|
||||
const startX = x + (width - totalWidth) / 2 + circleRadius;
|
||||
|
||||
// 计算垂直居中位置
|
||||
const centerY = y + height / 2;
|
||||
|
||||
// 绘制10个虚线圆圈(一行)
|
||||
for (let i = 0; i < totalCircles; i++) {
|
||||
const circleX = startX + i * (circleRadius * 2 + circleSpacing);
|
||||
|
||||
// 绘制虚线圆圈
|
||||
ctx.strokeStyle = numberColor;
|
||||
ctx.lineWidth = 1;
|
||||
ctx.setLineDash([3, 3]);
|
||||
ctx.beginPath();
|
||||
ctx.arc(circleX, centerY, circleRadius, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
ctx.setLineDash([]);
|
||||
|
||||
// 第一行:根据数字数量涂色
|
||||
if (isFirstRow && i < number) {
|
||||
ctx.fillStyle = numberColor;
|
||||
ctx.beginPath();
|
||||
ctx.arc(circleX, centerY, circleRadius - 1, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 绘制毛毛虫模式的内容
|
||||
*/
|
||||
function drawCaterpillarPattern(
|
||||
ctx: RenderingContext,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
number: number,
|
||||
numberColor: string,
|
||||
isFirstRow: boolean,
|
||||
) {
|
||||
const padding = 15;
|
||||
const headSize = 45; // 头部区域高度(用于垂直居中)
|
||||
const headRadius = 18; // 固定头部半径
|
||||
const bodyRadius = 16; // 固定身体半径
|
||||
|
||||
if (isFirstRow) {
|
||||
// 第一行:绘制完整的毛毛虫(头部+身体)
|
||||
const headX = x + padding;
|
||||
const headY = y + (height - headSize) / 2;
|
||||
|
||||
// 绘制头部
|
||||
drawCaterpillarHead(ctx, headX, headY, headSize, numberColor);
|
||||
|
||||
// 计算头部的实际宽度(头部半径 * 2)
|
||||
const headWidth = headRadius * 2; // 头部的实际宽度 = 36
|
||||
|
||||
// 绘制身体(从头部右侧边缘开始,留一点间距)
|
||||
const bodyStartX = headX + headWidth + 17; // 头部右边缘 + 5px间距
|
||||
const bodyStartY = headY + headSize / 2; // 与头部中心Y对齐
|
||||
drawCaterpillarBody(
|
||||
ctx,
|
||||
bodyStartX,
|
||||
bodyStartY,
|
||||
number,
|
||||
bodyRadius,
|
||||
numberColor,
|
||||
);
|
||||
} else {
|
||||
// 其他行:只绘制头部
|
||||
const headX = x + padding;
|
||||
const headY = y + (height - headSize) / 2;
|
||||
drawCaterpillarHead(ctx, headX, headY, headSize, numberColor);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 绘制按数字涂颜色内容区域
|
||||
*/
|
||||
export async function drawNumberColorContent({
|
||||
canvas,
|
||||
ctx,
|
||||
colorData,
|
||||
canvasWidth,
|
||||
startY,
|
||||
patternType = 'circle',
|
||||
}: DrawNumberColorContentParams): Promise<void> {
|
||||
const { numbers } = colorData;
|
||||
|
||||
const leftMargin = 24;
|
||||
const rightMargin = 24;
|
||||
const itemSpacing = 115; // 行间距
|
||||
const leftBoxWidth = 100;
|
||||
const rightBoxWidth = 420;
|
||||
const boxHeight = 80;
|
||||
const borderRadius = 12;
|
||||
const startYPos = startY + 20;
|
||||
|
||||
// 获取所有可用颜色值
|
||||
const availableColors = Object.values(NUMBER_COLORS);
|
||||
|
||||
// 为每一行随机分配颜色,确保不重复
|
||||
const shuffledColors = [...availableColors];
|
||||
// Fisher-Yates 洗牌算法
|
||||
for (let i = shuffledColors.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[shuffledColors[i], shuffledColors[j]] = [
|
||||
shuffledColors[j],
|
||||
shuffledColors[i],
|
||||
];
|
||||
}
|
||||
|
||||
// 为每一行分配颜色(确保不重复)
|
||||
// 如果行数超过颜色数量,从剩余颜色中随机选择,但确保相邻行不同
|
||||
const rowColors: string[] = [];
|
||||
|
||||
for (let i = 0; i < numbers.length; i++) {
|
||||
if (i < shuffledColors.length) {
|
||||
// 前 N 行(N <= 颜色数量)使用不同的颜色
|
||||
rowColors.push(shuffledColors[i]);
|
||||
} else {
|
||||
// 如果行数超过颜色数量,从剩余颜色中选择(确保与上一行不同)
|
||||
const remainingColors = shuffledColors.filter(
|
||||
(color) => color !== rowColors[i - 1],
|
||||
);
|
||||
const randomColor =
|
||||
remainingColors[
|
||||
Math.floor(Math.random() * remainingColors.length)
|
||||
];
|
||||
rowColors.push(randomColor);
|
||||
}
|
||||
}
|
||||
|
||||
// 计算左侧和右侧的起始X位置
|
||||
const leftBoxX = leftMargin;
|
||||
const rightBoxX = canvasWidth - rightMargin - rightBoxWidth;
|
||||
|
||||
// 绘制每一行
|
||||
for (let i = 0; i < numbers.length; i++) {
|
||||
const boxY = startYPos + i * itemSpacing;
|
||||
const number = numbers[i];
|
||||
const numberColor = rowColors[i]; // 使用随机分配的颜色
|
||||
const isFirstRow = i === 0;
|
||||
|
||||
// 绘制左侧数字框(虚线)
|
||||
ctx.strokeStyle = '#999';
|
||||
ctx.lineWidth = 1;
|
||||
drawRoundedRect(
|
||||
ctx,
|
||||
leftBoxX,
|
||||
boxY,
|
||||
leftBoxWidth,
|
||||
boxHeight,
|
||||
borderRadius,
|
||||
true,
|
||||
);
|
||||
|
||||
// 绘制数字(带颜色)
|
||||
ctx.fillStyle = numberColor;
|
||||
ctx.font = `bold ${56}px "Microsoft Yahei"`;
|
||||
ctx.textAlign = 'center';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.fillText(
|
||||
String(number),
|
||||
leftBoxX + leftBoxWidth / 2,
|
||||
boxY + boxHeight / 2,
|
||||
);
|
||||
|
||||
// 绘制右侧内容框(虚线)
|
||||
ctx.strokeStyle = '#999';
|
||||
ctx.lineWidth = 1;
|
||||
drawRoundedRect(
|
||||
ctx,
|
||||
rightBoxX,
|
||||
boxY,
|
||||
rightBoxWidth,
|
||||
boxHeight,
|
||||
borderRadius,
|
||||
true,
|
||||
);
|
||||
|
||||
// 根据模式绘制右侧内容
|
||||
if (patternType === 'circle') {
|
||||
drawCirclePattern(
|
||||
ctx,
|
||||
rightBoxX,
|
||||
boxY,
|
||||
rightBoxWidth,
|
||||
boxHeight,
|
||||
number,
|
||||
numberColor,
|
||||
isFirstRow,
|
||||
);
|
||||
} else if (patternType === 'caterpillar') {
|
||||
drawCaterpillarPattern(
|
||||
ctx,
|
||||
rightBoxX,
|
||||
boxY,
|
||||
rightBoxWidth,
|
||||
boxHeight,
|
||||
number,
|
||||
numberColor,
|
||||
isFirstRow,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
import { BaseMathDrawService } from './baseMathDraw';
|
||||
import { drawNumberPreview } from './numberPreviewDraw';
|
||||
import { drawNumberContent } from './numberContentDraw';
|
||||
import { drawNumberWriteContent } from './numberWriteDraw';
|
||||
import { drawNumberColorContent } from './numberColorContentDraw';
|
||||
|
||||
/**
|
||||
* 数字涂色绘制服务
|
||||
* 组合使用基础绘制服务、预览区域绘制服务和内容区域绘制服务
|
||||
* 按数字涂颜色绘制服务
|
||||
* 组合使用基础绘制服务和内容区域绘制服务
|
||||
*/
|
||||
class NumberColorDraw extends BaseMathDrawService {
|
||||
selectedNumber: number;
|
||||
functionId: string; // 功能ID,用于判断绘制类型
|
||||
colorData: {
|
||||
numbers: number[];
|
||||
} | null;
|
||||
|
||||
constructor(
|
||||
canvas: Canvas,
|
||||
@@ -17,17 +16,19 @@ class NumberColorDraw extends BaseMathDrawService {
|
||||
options?: Record<string, any>,
|
||||
) {
|
||||
super(canvas, ctx, options);
|
||||
this.selectedNumber = 0;
|
||||
this.functionId = options?.functionId || 'number-find';
|
||||
this.colorData = null;
|
||||
}
|
||||
|
||||
async draw(selectedNumber: number) {
|
||||
if (selectedNumber <= 0 || selectedNumber > 10) {
|
||||
async draw(
|
||||
colorData: { numbers: number[] },
|
||||
patternType: string = 'circle', // 'circle' 或 'caterpillar'
|
||||
) {
|
||||
if (!colorData || !colorData.numbers) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.setPrintConfig();
|
||||
this.selectedNumber = selectedNumber;
|
||||
this.colorData = colorData;
|
||||
this.clear();
|
||||
this.setPaper();
|
||||
|
||||
@@ -38,38 +39,16 @@ class NumberColorDraw extends BaseMathDrawService {
|
||||
this.drawMiniHeader();
|
||||
}
|
||||
|
||||
// 绘制预览区域
|
||||
// 绘制内容区域(按数字涂颜色)
|
||||
this.drawDivider();
|
||||
await drawNumberPreview({
|
||||
await drawNumberColorContent({
|
||||
canvas: this.canvas,
|
||||
ctx: this.ctx,
|
||||
selectedNumber: this.selectedNumber,
|
||||
colorData: this.colorData,
|
||||
canvasWidth: this.canvasWidth,
|
||||
startY: this.currentY,
|
||||
onDrawn: (currentY) => {
|
||||
this.currentY = currentY;
|
||||
},
|
||||
patternType,
|
||||
});
|
||||
|
||||
// 绘制内容区域(根据 functionId 选择不同的绘制方法)
|
||||
this.drawDivider();
|
||||
if (this.functionId === 'number-write') {
|
||||
// 书写类型:绘制书写行
|
||||
drawNumberWriteContent({
|
||||
ctx: this.ctx,
|
||||
selectedNumber: this.selectedNumber,
|
||||
canvasWidth: this.canvasWidth,
|
||||
startY: this.currentY,
|
||||
});
|
||||
} else {
|
||||
// 默认类型(number-find):绘制数字涂色内容
|
||||
drawNumberContent({
|
||||
ctx: this.ctx,
|
||||
selectedNumber: this.selectedNumber,
|
||||
canvasWidth: this.canvasWidth,
|
||||
startY: this.currentY,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
import { BaseMathDrawService } from './baseMathDraw';
|
||||
import { drawNumberPreview } from './numberPreviewDraw';
|
||||
import { drawNumberContent } from './numberContentDraw';
|
||||
import { drawNumberWriteContent } from './numberWriteDraw';
|
||||
|
||||
/**
|
||||
* 数字涂色绘制服务
|
||||
* 组合使用基础绘制服务、预览区域绘制服务和内容区域绘制服务
|
||||
*/
|
||||
class NumberFindDraw extends BaseMathDrawService {
|
||||
selectedNumber: number;
|
||||
functionId: string; // 功能ID,用于判断绘制类型
|
||||
|
||||
constructor(
|
||||
canvas: Canvas,
|
||||
ctx: RenderingContext,
|
||||
options?: Record<string, any>,
|
||||
) {
|
||||
super(canvas, ctx, options);
|
||||
this.selectedNumber = 0;
|
||||
this.functionId = options?.functionId || 'number-find';
|
||||
}
|
||||
|
||||
async draw(selectedNumber: number) {
|
||||
if (selectedNumber <= 0 || selectedNumber > 10) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.setPrintConfig();
|
||||
this.selectedNumber = selectedNumber;
|
||||
this.clear();
|
||||
this.setPaper();
|
||||
|
||||
// 绘制Header
|
||||
if (this.headerType !== 'minimal') {
|
||||
await this.drawHeader();
|
||||
} else {
|
||||
this.drawMiniHeader();
|
||||
}
|
||||
|
||||
// 绘制预览区域
|
||||
this.drawDivider();
|
||||
await drawNumberPreview({
|
||||
canvas: this.canvas,
|
||||
ctx: this.ctx,
|
||||
selectedNumber: this.selectedNumber,
|
||||
canvasWidth: this.canvasWidth,
|
||||
startY: this.currentY,
|
||||
onDrawn: (currentY) => {
|
||||
this.currentY = currentY;
|
||||
},
|
||||
});
|
||||
|
||||
// 绘制内容区域(根据 functionId 选择不同的绘制方法)
|
||||
this.drawDivider();
|
||||
if (this.functionId === 'number-write') {
|
||||
// 书写类型:绘制书写行
|
||||
drawNumberWriteContent({
|
||||
ctx: this.ctx,
|
||||
selectedNumber: this.selectedNumber,
|
||||
canvasWidth: this.canvasWidth,
|
||||
startY: this.currentY,
|
||||
});
|
||||
} else {
|
||||
// 默认类型(number-find):绘制数字涂色内容
|
||||
drawNumberContent({
|
||||
ctx: this.ctx,
|
||||
selectedNumber: this.selectedNumber,
|
||||
canvasWidth: this.canvasWidth,
|
||||
startY: this.currentY,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default NumberFindDraw;
|
||||
Reference in New Issue
Block a user