feat:添加按数字涂颜色
This commit is contained in:
@@ -0,0 +1,476 @@
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/**
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* 数字颜色映射(使用基础12色)
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* 由于只有10个数字,使用全部12种颜色中的11种(跳过黑色,因为黑色不适合作为数字颜色)
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*/
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const NUMBER_COLORS: Record<number, string> = {
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1: '#ED6D50', // 柔和红色
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2: '#F9A857', // 柔和橙色
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3: '#FFE176', // 柔和黄色
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4: '#B2D94B', // 柔和黄绿色
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5: '#53D1B6', // 柔和绿色
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6: '#6CD2EA', // 柔和青色
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7: '#79A7ED', // 柔和蓝色
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8: '#9C98DE', // 柔和紫色
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9: '#F2A4C0', // 柔和粉色
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10: '#FC9B6C', // 柔和橙红色
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11: '#BC8F71', // 柔和棕色
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12: '#666666', // 柔和黑灰
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};
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interface DrawNumberColorContentParams {
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canvas: WechatMiniprogram.Canvas;
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ctx: RenderingContext;
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colorData: {
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numbers: number[];
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};
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canvasWidth: number;
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startY: number;
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patternType?: string; // 'circle' 或 'caterpillar'
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}
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/**
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* 绘制圆角矩形(虚线边框)
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*/
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function drawRoundedRect(
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ctx: RenderingContext,
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x: number,
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y: number,
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width: number,
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height: number,
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radius: number,
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isDashed: boolean = true,
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) {
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ctx.beginPath();
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ctx.moveTo(x + radius, y);
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ctx.lineTo(x + width - radius, y);
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ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
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ctx.lineTo(x + width, y + height - radius);
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ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
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ctx.lineTo(x + radius, y + height);
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ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
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ctx.lineTo(x, y + radius);
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ctx.quadraticCurveTo(x, y, x + radius, y);
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ctx.closePath();
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if (isDashed) {
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ctx.setLineDash([6, 6]); // 虚线
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} else {
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ctx.setLineDash([]);
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}
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ctx.stroke();
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ctx.setLineDash([]); // 重置为实线
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}
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/**
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* 绘制毛毛虫头部
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*/
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function drawCaterpillarHead(
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ctx: RenderingContext,
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x: number,
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y: number,
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size: number,
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color: string,
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) {
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const headRadius = 18; // 固定头部半径
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const headCenterX = x + headRadius;
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const headCenterY = y + size / 2;
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// 绘制头部(圆形)
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.arc(headCenterX, headCenterY, headRadius, 0, Math.PI * 2);
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ctx.fill();
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// 绘制头部圆圈实线边框
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1;
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ctx.setLineDash([]); // 确保是实线
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ctx.beginPath();
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ctx.arc(headCenterX, headCenterY, headRadius, 0, Math.PI * 2);
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ctx.stroke();
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// 绘制触角(在头部圆圈的正上方,带弧度的弯曲)
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const antennaLength = headRadius * 0.6;
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const antennaStartY = headCenterY - headRadius; // 头部圆圈的正上方
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const antennaOffset = headRadius * 0.3; // 触角左右偏移距离
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// 左侧触角:从顶部左侧开始,先向上,然后向左弯曲(带弧度)
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const leftAntennaStartX = headCenterX - antennaOffset;
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const leftAntennaStartY = antennaStartY;
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const leftAntennaMidY = leftAntennaStartY - antennaLength * 0.5; // 向上延伸的中点
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const leftAntennaEndX = leftAntennaStartX - antennaLength * 0.4; // 向左弯曲
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const leftAntennaEndY = leftAntennaMidY - antennaLength * 0.3; // 向上并向左
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// 右侧触角:从顶部右侧开始,先向上,然后向右弯曲(带弧度)
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const rightAntennaStartX = headCenterX + antennaOffset;
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const rightAntennaStartY = antennaStartY;
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const rightAntennaMidY = rightAntennaStartY - antennaLength * 0.5; // 向上延伸的中点
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const rightAntennaEndX = rightAntennaStartX + antennaLength * 0.4; // 向右弯曲
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const rightAntennaEndY = rightAntennaMidY - antennaLength * 0.3; // 向上并向右
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1.5;
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ctx.lineCap = 'round'; // 圆角端点
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// 绘制左侧触角(使用二次贝塞尔曲线实现平滑弧度)
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ctx.beginPath();
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ctx.moveTo(leftAntennaStartX, leftAntennaStartY);
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// 使用二次贝塞尔曲线:起点、控制点、终点
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// 控制点在中间位置,使曲线平滑向左弯曲
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const leftControlX = leftAntennaStartX - antennaLength * 0.2;
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const leftControlY = leftAntennaMidY;
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ctx.quadraticCurveTo(
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leftControlX,
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leftControlY,
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leftAntennaEndX,
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leftAntennaEndY,
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);
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ctx.stroke();
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// 绘制右侧触角(使用二次贝塞尔曲线实现平滑弧度)
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ctx.beginPath();
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ctx.moveTo(rightAntennaStartX, rightAntennaStartY);
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// 使用二次贝塞尔曲线:起点、控制点、终点
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// 控制点在中间位置,使曲线平滑向右弯曲
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const rightControlX = rightAntennaStartX + antennaLength * 0.2;
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const rightControlY = rightAntennaMidY;
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ctx.quadraticCurveTo(
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rightControlX,
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rightControlY,
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rightAntennaEndX,
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rightAntennaEndY,
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);
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ctx.stroke();
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// 绘制触角末端的小圆点
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ctx.fillStyle = '#000';
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ctx.beginPath();
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ctx.arc(leftAntennaEndX, leftAntennaEndY, 2, 0, Math.PI * 2);
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ctx.fill();
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ctx.beginPath();
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ctx.arc(rightAntennaEndX, rightAntennaEndY, 2, 0, Math.PI * 2);
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ctx.fill();
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// 绘制眼睛
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const eyeSize = headRadius * 0.15;
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const eyeOffsetX = headRadius * 0.25;
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const eyeOffsetY = headRadius * 0.22;
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ctx.fillStyle = '#fff';
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ctx.beginPath();
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ctx.arc(
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headCenterX - eyeOffsetX - 2,
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headCenterY - eyeOffsetY,
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eyeSize,
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0,
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Math.PI * 2,
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);
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ctx.fill();
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ctx.beginPath();
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ctx.arc(
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headCenterX + eyeOffsetX - 2,
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headCenterY - eyeOffsetY,
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eyeSize,
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0,
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Math.PI * 2,
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);
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ctx.fill();
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// 绘制眼珠
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ctx.fillStyle = '#000';
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ctx.beginPath();
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ctx.arc(
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headCenterX - eyeOffsetX - 2,
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headCenterY - eyeOffsetY,
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eyeSize * 0.6,
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0,
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Math.PI * 2,
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);
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ctx.fill();
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ctx.beginPath();
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ctx.arc(
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headCenterX + eyeOffsetX - 2,
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headCenterY - eyeOffsetY,
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eyeSize * 0.6,
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0,
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Math.PI * 2,
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);
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ctx.fill();
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// 绘制嘴巴(微笑)
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1.5;
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ctx.beginPath();
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ctx.arc(
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headCenterX - 2,
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headCenterY + headRadius * 0.22,
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headRadius * 0.3,
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0,
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Math.PI,
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);
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ctx.stroke();
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}
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/**
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* 绘制毛毛虫身体(带弧度的圆圈)
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*/
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function drawCaterpillarBody(
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ctx: RenderingContext,
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startX: number,
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startY: number,
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count: number,
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bodyRadius: number,
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color: string,
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) {
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const spacing = bodyRadius * 2; // 身体圆圈之间的间距(稍微重叠)
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const waveAmplitude = bodyRadius * 0.4; // 波浪幅度
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for (let i = 0; i < count; i++) {
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// 计算每个身体圆圈的位置(带弧度,形成弯曲效果)
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const baseX = startX + i * spacing;
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// 使用正弦函数创建波浪效果,使身体有弧度
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const waveOffset = Math.sin((i * Math.PI) / 2.5) * waveAmplitude;
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const bodyX = baseX;
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const bodyY = startY + waveOffset;
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// 绘制身体圆圈
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.arc(bodyX, bodyY, bodyRadius, 0, Math.PI * 2);
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ctx.fill();
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// 绘制边框(可选,根据设计需求)
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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}
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/**
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* 绘制圆圈模式的内容
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*/
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function drawCirclePattern(
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ctx: RenderingContext,
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x: number,
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y: number,
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width: number,
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height: number,
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number: number,
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numberColor: string,
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isFirstRow: boolean,
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) {
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const totalCircles = 10;
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const circleRadius = 16; // 固定半径
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const circleSpacing = 6; // 固定间距
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// 计算所有圆圈的总宽度
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const totalWidth =
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totalCircles * circleRadius * 2 + (totalCircles - 1) * circleSpacing;
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// 计算水平居中位置
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const startX = x + (width - totalWidth) / 2 + circleRadius;
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// 计算垂直居中位置
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const centerY = y + height / 2;
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// 绘制10个虚线圆圈(一行)
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for (let i = 0; i < totalCircles; i++) {
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const circleX = startX + i * (circleRadius * 2 + circleSpacing);
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// 绘制虚线圆圈
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ctx.strokeStyle = numberColor;
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ctx.lineWidth = 1;
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ctx.setLineDash([3, 3]);
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ctx.beginPath();
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ctx.arc(circleX, centerY, circleRadius, 0, Math.PI * 2);
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ctx.stroke();
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ctx.setLineDash([]);
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// 第一行:根据数字数量涂色
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if (isFirstRow && i < number) {
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ctx.fillStyle = numberColor;
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ctx.beginPath();
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ctx.arc(circleX, centerY, circleRadius - 1, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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}
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/**
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* 绘制毛毛虫模式的内容
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*/
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function drawCaterpillarPattern(
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ctx: RenderingContext,
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x: number,
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y: number,
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width: number,
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height: number,
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number: number,
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numberColor: string,
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isFirstRow: boolean,
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) {
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const padding = 15;
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const headSize = 45; // 头部区域高度(用于垂直居中)
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const headRadius = 18; // 固定头部半径
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const bodyRadius = 16; // 固定身体半径
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if (isFirstRow) {
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// 第一行:绘制完整的毛毛虫(头部+身体)
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const headX = x + padding;
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const headY = y + (height - headSize) / 2;
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// 绘制头部
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drawCaterpillarHead(ctx, headX, headY, headSize, numberColor);
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// 计算头部的实际宽度(头部半径 * 2)
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const headWidth = headRadius * 2; // 头部的实际宽度 = 36
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// 绘制身体(从头部右侧边缘开始,留一点间距)
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const bodyStartX = headX + headWidth + 17; // 头部右边缘 + 5px间距
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const bodyStartY = headY + headSize / 2; // 与头部中心Y对齐
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drawCaterpillarBody(
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ctx,
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bodyStartX,
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bodyStartY,
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number,
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bodyRadius,
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numberColor,
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);
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} else {
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// 其他行:只绘制头部
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const headX = x + padding;
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const headY = y + (height - headSize) / 2;
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drawCaterpillarHead(ctx, headX, headY, headSize, numberColor);
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}
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}
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/**
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* 绘制按数字涂颜色内容区域
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*/
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export async function drawNumberColorContent({
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canvas,
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ctx,
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colorData,
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canvasWidth,
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startY,
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patternType = 'circle',
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}: DrawNumberColorContentParams): Promise<void> {
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const { numbers } = colorData;
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const leftMargin = 24;
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const rightMargin = 24;
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const itemSpacing = 115; // 行间距
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const leftBoxWidth = 100;
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const rightBoxWidth = 420;
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const boxHeight = 80;
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const borderRadius = 12;
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const startYPos = startY + 20;
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// 获取所有可用颜色值
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const availableColors = Object.values(NUMBER_COLORS);
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// 为每一行随机分配颜色,确保不重复
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const shuffledColors = [...availableColors];
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// Fisher-Yates 洗牌算法
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for (let i = shuffledColors.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[shuffledColors[i], shuffledColors[j]] = [
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shuffledColors[j],
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shuffledColors[i],
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];
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}
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// 为每一行分配颜色(确保不重复)
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// 如果行数超过颜色数量,从剩余颜色中随机选择,但确保相邻行不同
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const rowColors: string[] = [];
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for (let i = 0; i < numbers.length; i++) {
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if (i < shuffledColors.length) {
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// 前 N 行(N <= 颜色数量)使用不同的颜色
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rowColors.push(shuffledColors[i]);
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} else {
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// 如果行数超过颜色数量,从剩余颜色中选择(确保与上一行不同)
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const remainingColors = shuffledColors.filter(
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(color) => color !== rowColors[i - 1],
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);
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const randomColor =
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remainingColors[
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Math.floor(Math.random() * remainingColors.length)
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];
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rowColors.push(randomColor);
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}
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}
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// 计算左侧和右侧的起始X位置
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const leftBoxX = leftMargin;
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const rightBoxX = canvasWidth - rightMargin - rightBoxWidth;
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// 绘制每一行
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for (let i = 0; i < numbers.length; i++) {
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const boxY = startYPos + i * itemSpacing;
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const number = numbers[i];
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const numberColor = rowColors[i]; // 使用随机分配的颜色
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const isFirstRow = i === 0;
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// 绘制左侧数字框(虚线)
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ctx.strokeStyle = '#999';
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ctx.lineWidth = 1;
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drawRoundedRect(
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ctx,
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leftBoxX,
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boxY,
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leftBoxWidth,
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boxHeight,
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borderRadius,
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true,
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);
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// 绘制数字(带颜色)
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ctx.fillStyle = numberColor;
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ctx.font = `bold ${56}px "Microsoft Yahei"`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(
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String(number),
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leftBoxX + leftBoxWidth / 2,
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boxY + boxHeight / 2,
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);
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// 绘制右侧内容框(虚线)
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ctx.strokeStyle = '#999';
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ctx.lineWidth = 1;
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drawRoundedRect(
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ctx,
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rightBoxX,
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boxY,
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rightBoxWidth,
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boxHeight,
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borderRadius,
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true,
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);
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// 根据模式绘制右侧内容
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if (patternType === 'circle') {
|
||||
drawCirclePattern(
|
||||
ctx,
|
||||
rightBoxX,
|
||||
boxY,
|
||||
rightBoxWidth,
|
||||
boxHeight,
|
||||
number,
|
||||
numberColor,
|
||||
isFirstRow,
|
||||
);
|
||||
} else if (patternType === 'caterpillar') {
|
||||
drawCaterpillarPattern(
|
||||
ctx,
|
||||
rightBoxX,
|
||||
boxY,
|
||||
rightBoxWidth,
|
||||
boxHeight,
|
||||
number,
|
||||
numberColor,
|
||||
isFirstRow,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user