feat: 格子仿画修改
This commit is contained in:
@@ -1,11 +1,12 @@
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import GridDraw from '../shared/service/gridDraw';
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import GridDraw, { GridGroup } from '../shared/service/gridDraw';
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import { createFocusPage } from '../shared/common/focusPageMixin';
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import { GridDrawingData } from '../shared/service/gridDraw';
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import { generateCompletePattern } from '../shared/utils/gridUtils';
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import { getRandom3x3Shape } from '../shared/shapes/gridShapes3x3';
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import { getRandom5x5Shape } from '../shared/shapes/gridShapes5x5';
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import { getRandom7x7Shape } from '../shared/shapes/gridShapes7x7';
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import { ShapeTemplate } from '../shared/types/gridTypes';
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import { ALL_3X3_SHAPES } from '../shared/shapes/gridShapes3x3';
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import { ALL_5X5_SHAPES } from '../shared/shapes/gridShapes5x5';
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import { ALL_7X7_SHAPES } from '../shared/shapes/gridShapes7x7';
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import { ShapeTemplate, GridCell } from '../shared/types/gridTypes';
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import { GridConfig } from '../shared/types/gridTypes';
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createFocusPage({
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canvas: null as Canvas | null,
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@@ -79,34 +80,158 @@ createFocusPage({
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}
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},
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/**
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* 检查两个图案是否相同(通过比较格子的位置和颜色)
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*/
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arePatternsEqual(cells1: GridCell[], cells2: GridCell[]): boolean {
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if (cells1.length !== cells2.length) {
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return false;
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}
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// 将格子转换为字符串键进行比较
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const pattern1 = cells1
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.map((c) => `${c.x},${c.y},${c.color}`)
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.sort()
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.join('|');
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const pattern2 = cells2
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.map((c) => `${c.x},${c.y},${c.color}`)
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.sort()
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.join('|');
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return pattern1 === pattern2;
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},
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/**
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* 生成不重复的图案组
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*/
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generateUniqueGroups(
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allShapes: ShapeTemplate[],
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count: number,
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config: GridConfig,
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): GridGroup[] {
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const groups: GridGroup[] = [];
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const usedPatterns = new Set<string>(); // 用于存储已使用的图案签名
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// 如果需要的数量超过可用形状数量,允许重复使用
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const maxUniqueShapes = Math.min(count, allShapes.length);
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const availableShapes = [...allShapes]; // 复制数组以便打乱
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// 打乱数组顺序
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for (let i = availableShapes.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[availableShapes[i], availableShapes[j]] = [
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availableShapes[j],
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availableShapes[i],
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];
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}
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// 生成不重复的图案
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for (let i = 0; i < count; i++) {
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const shapeIndex = i % availableShapes.length;
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const shape = availableShapes[shapeIndex];
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const cells = generateCompletePattern(shape);
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// 生成图案签名
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const patternSignature = cells
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.map((c) => `${c.x},${c.y},${c.color}`)
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.sort()
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.join('|');
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// 如果图案已存在,尝试下一个形状
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if (usedPatterns.has(patternSignature)) {
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// 如果所有形状都用过了,允许重复
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if (usedPatterns.size >= maxUniqueShapes) {
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// 使用当前形状,即使重复
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groups.push({
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filledCells: cells,
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emptyCells: [],
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});
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continue;
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} else {
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// 尝试找到未使用的形状
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let found = false;
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for (let j = 0; j < availableShapes.length; j++) {
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const nextShape = availableShapes[j];
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const nextCells = generateCompletePattern(nextShape);
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const nextSignature = nextCells
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.map((c) => `${c.x},${c.y},${c.color}`)
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.sort()
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.join('|');
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if (!usedPatterns.has(nextSignature)) {
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groups.push({
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filledCells: nextCells,
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emptyCells: [],
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});
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usedPatterns.add(nextSignature);
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found = true;
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break;
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}
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}
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if (!found) {
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// 如果找不到未使用的,使用当前形状
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groups.push({
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filledCells: cells,
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emptyCells: [],
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});
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}
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}
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} else {
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// 图案未使用,添加到结果中
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groups.push({
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filledCells: cells,
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emptyCells: [],
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});
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usedPatterns.add(patternSignature);
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}
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}
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return groups;
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},
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/**
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* 随机生成
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*/
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onRandom() {
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const mode = this.data.currentMode;
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let shape: ShapeTemplate;
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let allShapes: ShapeTemplate[];
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let config: GridConfig;
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let groupsPerRow: number;
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let totalRows: number;
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// 根据模式选择形状和配置
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if (mode === '3x3') {
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shape = getRandom3x3Shape();
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allShapes = ALL_3X3_SHAPES;
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config = { rows: 3, cols: 3 };
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groupsPerRow = 2; // 每行2组
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totalRows = 3; // 总共3行
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} else if (mode === '5x5') {
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shape = getRandom5x5Shape();
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allShapes = ALL_5X5_SHAPES;
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config = { rows: 5, cols: 5 };
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groupsPerRow = 2;
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totalRows = 2; // 5x5可以展示2行
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} else {
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// 7x7
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shape = getRandom7x7Shape();
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allShapes = ALL_7X7_SHAPES;
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config = { rows: 7, cols: 7 };
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groupsPerRow = 1; // 7x7每行1组
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totalRows = 2; // 总共2行
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}
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// 生成完整的格子数据
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const cells = generateCompletePattern(shape);
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// 生成不重复的图案组
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const totalGroups = groupsPerRow * totalRows;
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const groups = this.generateUniqueGroups(
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allShapes,
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totalGroups,
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config,
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);
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this.gridData = {
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config,
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cells,
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name: shape.name,
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groups,
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groupsPerRow,
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totalRows,
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};
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this.drawCanvas();
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@@ -0,0 +1 @@
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@import '../../base/baseDrawPage.wxss';
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@@ -6,13 +6,27 @@
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import { BaseDrawService } from '../../../service/baseDraw';
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import { GridCell, GridConfig } from '../types/gridTypes';
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/**
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* 格子组数据(一组包含一个填充的网格和一个空的网格)
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*/
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export interface GridGroup {
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/** 填充的格子数据 */
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filledCells: GridCell[];
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/** 空的格子(用于仿画) */
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emptyCells: GridCell[]; // 始终为空数组,仅用于标识
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}
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/**
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* 格子仿画数据
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*/
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export interface GridDrawingData {
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config: GridConfig;
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cells: GridCell[];
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name?: string;
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/** 格子组数组,每组包含一个填充的网格和一个空的网格 */
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groups: GridGroup[];
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/** 每行展示的组数 */
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groupsPerRow: number;
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/** 总行数 */
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totalRows: number;
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}
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/**
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@@ -33,7 +47,7 @@ class GridDraw extends BaseDrawService {
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* 绘制格子仿画内容
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*/
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async draw(gridData: GridDrawingData) {
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if (!gridData || !gridData.cells) {
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if (!gridData || !gridData.groups || gridData.groups.length === 0) {
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return;
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}
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@@ -71,19 +85,139 @@ class GridDraw extends BaseDrawService {
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startY: number;
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}): Promise<void> {
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const { ctx, gridData, canvasWidth, startY } = params;
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const { config, cells } = gridData;
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const { config, groups, groupsPerRow, totalRows } = gridData;
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const { rows, cols } = config;
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// 计算网格尺寸
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const margin = 40; // 左右边距
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const groupSpacing = 20; // 组之间的间距
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const rowSpacing = 30; // 行之间的间距
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const dividerWidth = 2; // 分割线宽度
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// 计算每组网格的尺寸
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const availableWidth = canvasWidth - margin * 2;
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const cellSize = Math.floor(availableWidth / cols);
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const totalGroupsPerRow = groupsPerRow * 2; // 每组包含填充和空两个网格
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const groupWidth =
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(availableWidth -
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(groupsPerRow - 1) * dividerWidth -
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(totalGroupsPerRow - 1) * groupSpacing) /
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totalGroupsPerRow;
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const cellSize = Math.floor(groupWidth / cols);
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const gridWidth = cellSize * cols;
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const gridHeight = cellSize * rows;
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// 计算网格起始位置(居中)
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const gridStartX = margin + (availableWidth - gridWidth) / 2;
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const gridStartY = startY + 30; // 顶部间距
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let currentY = startY + 30; // 顶部间距
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// 遍历每一行
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for (let rowIndex = 0; rowIndex < totalRows; rowIndex++) {
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const rowStartIndex = rowIndex * groupsPerRow;
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const rowGroups = groups.slice(
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rowStartIndex,
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rowStartIndex + groupsPerRow,
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);
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// 计算当前行的起始X位置(居中)
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const rowTotalWidth =
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totalGroupsPerRow * gridWidth +
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(totalGroupsPerRow - 1) * groupSpacing +
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(groupsPerRow - 1) * dividerWidth;
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const rowStartX = margin + (availableWidth - rowTotalWidth) / 2;
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let currentX = rowStartX;
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// 遍历当前行的每一组
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for (
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let groupIndex = 0;
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groupIndex < rowGroups.length;
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groupIndex++
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) {
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const group = rowGroups[groupIndex];
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// 绘制填充的网格(左侧)
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this.drawSingleGrid({
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ctx,
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gridStartX: currentX,
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gridStartY: currentY,
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gridWidth,
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gridHeight,
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cellSize,
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rows,
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cols,
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cells: group.filledCells,
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config,
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});
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currentX += gridWidth + groupSpacing;
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// 绘制空的网格(右侧)
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this.drawSingleGrid({
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ctx,
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gridStartX: currentX,
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gridStartY: currentY,
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gridWidth,
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gridHeight,
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cellSize,
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rows,
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cols,
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cells: [], // 空网格
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config,
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});
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currentX += gridWidth;
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// 如果不是最后一组,绘制垂直分割线
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if (groupIndex < rowGroups.length - 1) {
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ctx.strokeStyle = '#000000';
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ctx.lineWidth = dividerWidth;
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ctx.beginPath();
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ctx.moveTo(currentX, currentY);
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ctx.lineTo(currentX, currentY + gridHeight);
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ctx.stroke();
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currentX += dividerWidth;
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}
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}
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currentY += gridHeight + rowSpacing;
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// 如果不是最后一行,绘制水平分割线
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if (rowIndex < totalRows - 1) {
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ctx.strokeStyle = '#000000';
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ctx.lineWidth = dividerWidth;
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ctx.beginPath();
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ctx.moveTo(margin, currentY - rowSpacing / 2);
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ctx.lineTo(canvasWidth - margin, currentY - rowSpacing / 2);
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ctx.stroke();
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}
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}
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}
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/**
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* 绘制单个网格
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*/
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private drawSingleGrid(params: {
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ctx: RenderingContext;
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gridStartX: number;
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gridStartY: number;
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gridWidth: number;
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gridHeight: number;
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cellSize: number;
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rows: number;
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cols: number;
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cells: GridCell[];
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config: GridConfig;
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}): void {
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const {
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ctx,
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gridStartX,
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gridStartY,
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gridWidth,
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gridHeight,
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cellSize,
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rows,
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cols,
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cells,
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config,
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} = params;
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// 绘制网格线
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ctx.strokeStyle = config.gridLineColor || '#000000';
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