feat: 格子仿画修改

This commit is contained in:
R524809
2025-12-12 17:19:36 +08:00
parent 3648ccc494
commit 62ba977a45
13 changed files with 401 additions and 141 deletions
+138 -13
View File
@@ -1,11 +1,12 @@
import GridDraw from '../shared/service/gridDraw';
import GridDraw, { GridGroup } from '../shared/service/gridDraw';
import { createFocusPage } from '../shared/common/focusPageMixin';
import { GridDrawingData } from '../shared/service/gridDraw';
import { generateCompletePattern } from '../shared/utils/gridUtils';
import { getRandom3x3Shape } from '../shared/shapes/gridShapes3x3';
import { getRandom5x5Shape } from '../shared/shapes/gridShapes5x5';
import { getRandom7x7Shape } from '../shared/shapes/gridShapes7x7';
import { ShapeTemplate } from '../shared/types/gridTypes';
import { ALL_3X3_SHAPES } from '../shared/shapes/gridShapes3x3';
import { ALL_5X5_SHAPES } from '../shared/shapes/gridShapes5x5';
import { ALL_7X7_SHAPES } from '../shared/shapes/gridShapes7x7';
import { ShapeTemplate, GridCell } from '../shared/types/gridTypes';
import { GridConfig } from '../shared/types/gridTypes';
createFocusPage({
canvas: null as Canvas | null,
@@ -79,34 +80,158 @@ createFocusPage({
}
},
/**
* 检查两个图案是否相同(通过比较格子的位置和颜色)
*/
arePatternsEqual(cells1: GridCell[], cells2: GridCell[]): boolean {
if (cells1.length !== cells2.length) {
return false;
}
// 将格子转换为字符串键进行比较
const pattern1 = cells1
.map((c) => `${c.x},${c.y},${c.color}`)
.sort()
.join('|');
const pattern2 = cells2
.map((c) => `${c.x},${c.y},${c.color}`)
.sort()
.join('|');
return pattern1 === pattern2;
},
/**
* 生成不重复的图案组
*/
generateUniqueGroups(
allShapes: ShapeTemplate[],
count: number,
config: GridConfig,
): GridGroup[] {
const groups: GridGroup[] = [];
const usedPatterns = new Set<string>(); // 用于存储已使用的图案签名
// 如果需要的数量超过可用形状数量,允许重复使用
const maxUniqueShapes = Math.min(count, allShapes.length);
const availableShapes = [...allShapes]; // 复制数组以便打乱
// 打乱数组顺序
for (let i = availableShapes.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[availableShapes[i], availableShapes[j]] = [
availableShapes[j],
availableShapes[i],
];
}
// 生成不重复的图案
for (let i = 0; i < count; i++) {
const shapeIndex = i % availableShapes.length;
const shape = availableShapes[shapeIndex];
const cells = generateCompletePattern(shape);
// 生成图案签名
const patternSignature = cells
.map((c) => `${c.x},${c.y},${c.color}`)
.sort()
.join('|');
// 如果图案已存在,尝试下一个形状
if (usedPatterns.has(patternSignature)) {
// 如果所有形状都用过了,允许重复
if (usedPatterns.size >= maxUniqueShapes) {
// 使用当前形状,即使重复
groups.push({
filledCells: cells,
emptyCells: [],
});
continue;
} else {
// 尝试找到未使用的形状
let found = false;
for (let j = 0; j < availableShapes.length; j++) {
const nextShape = availableShapes[j];
const nextCells = generateCompletePattern(nextShape);
const nextSignature = nextCells
.map((c) => `${c.x},${c.y},${c.color}`)
.sort()
.join('|');
if (!usedPatterns.has(nextSignature)) {
groups.push({
filledCells: nextCells,
emptyCells: [],
});
usedPatterns.add(nextSignature);
found = true;
break;
}
}
if (!found) {
// 如果找不到未使用的,使用当前形状
groups.push({
filledCells: cells,
emptyCells: [],
});
}
}
} else {
// 图案未使用,添加到结果中
groups.push({
filledCells: cells,
emptyCells: [],
});
usedPatterns.add(patternSignature);
}
}
return groups;
},
/**
* 随机生成
*/
onRandom() {
const mode = this.data.currentMode;
let shape: ShapeTemplate;
let allShapes: ShapeTemplate[];
let config: GridConfig;
let groupsPerRow: number;
let totalRows: number;
// 根据模式选择形状和配置
if (mode === '3x3') {
shape = getRandom3x3Shape();
allShapes = ALL_3X3_SHAPES;
config = { rows: 3, cols: 3 };
groupsPerRow = 2; // 每行2组
totalRows = 3; // 总共3行
} else if (mode === '5x5') {
shape = getRandom5x5Shape();
allShapes = ALL_5X5_SHAPES;
config = { rows: 5, cols: 5 };
groupsPerRow = 2;
totalRows = 2; // 5x5可以展示2行
} else {
// 7x7
shape = getRandom7x7Shape();
allShapes = ALL_7X7_SHAPES;
config = { rows: 7, cols: 7 };
groupsPerRow = 1; // 7x7每行1组
totalRows = 2; // 总共2行
}
// 生成完整的格子数据
const cells = generateCompletePattern(shape);
// 生成不重复的图案组
const totalGroups = groupsPerRow * totalRows;
const groups = this.generateUniqueGroups(
allShapes,
totalGroups,
config,
);
this.gridData = {
config,
cells,
name: shape.name,
groups,
groupsPerRow,
totalRows,
};
this.drawCanvas();
@@ -0,0 +1 @@
@import '../../base/baseDrawPage.wxss';