feat: 生产 shape
This commit is contained in:
@@ -0,0 +1,89 @@
|
||||
# ShapeDrawService 使用说明
|
||||
|
||||
## 概述
|
||||
|
||||
ShapeDrawService 是一个用于绘制图形涂色A4打印页的服务类,参考了 TextDrawService 的结构设计。
|
||||
|
||||
## 功能特性
|
||||
|
||||
- 支持最多6个图形的涂色页面绘制
|
||||
- 包含三个部分:标题区域、示例区域、练习区域
|
||||
- 自动避免图形重叠,保持适当间距
|
||||
- 智能边界检查:距离A4纸下边小于20px时自动停止绘制,左右边距100px,上边距距离分割线20px
|
||||
- 使用Canvas API直接绘制图形,性能更好
|
||||
- 支持多种图形类型:三角形、四边形、多边形、圆形、椭圆、心形、五角星等
|
||||
|
||||
## 使用方法
|
||||
|
||||
### 1. 初始化
|
||||
|
||||
```typescript
|
||||
import ShapeDrawService from '../../service/shapeDrawService';
|
||||
|
||||
// 在页面中初始化
|
||||
const canvas = res[0].node;
|
||||
const ctx = canvas.getContext('2d');
|
||||
this.shapeDrawService = new ShapeDrawService(canvas, ctx);
|
||||
```
|
||||
|
||||
### 2. 绘制页面
|
||||
|
||||
```typescript
|
||||
// 准备图形数据
|
||||
const shapes: ShapeCard[] = [
|
||||
{
|
||||
id: 'circle',
|
||||
name: '圆形',
|
||||
type: 'circle',
|
||||
svg: '<circle cx="50" cy="50" r="36" stroke="#141414" stroke-width="1" fill="transparent"/>',
|
||||
fillColor: '#ff0000',
|
||||
},
|
||||
// ... 更多图形
|
||||
];
|
||||
|
||||
// 绘制页面
|
||||
this.shapeDrawService.draw(shapes);
|
||||
```
|
||||
|
||||
### 3. 页面结构
|
||||
|
||||
绘制的页面包含以下三个部分:
|
||||
|
||||
1. **标题区域**:显示应用名称、提示信息和主标题
|
||||
2. **示例区域**:显示选中的图形及其对应的颜色和名称
|
||||
3. **练习区域**:随机排列的图形轮廓,供用户涂色
|
||||
|
||||
## 支持的图形类型
|
||||
|
||||
- 三角形(钝角、直角、等腰)
|
||||
- 四边形(正方形、长方形、平行四边形、菱形、梯形)
|
||||
- 五边形、六边形
|
||||
- 五角星、心形
|
||||
- 圆形、椭圆、半圆、扇形、圆环
|
||||
|
||||
## 配置选项
|
||||
|
||||
可以通过构造函数传入配置选项:
|
||||
|
||||
```typescript
|
||||
const options = {
|
||||
appName: '自定义应用名',
|
||||
appHint: '自定义提示',
|
||||
title: '自定义标题',
|
||||
subTitle: '自定义副标题',
|
||||
};
|
||||
|
||||
this.shapeDrawService = new ShapeDrawService(canvas, ctx, options);
|
||||
```
|
||||
|
||||
## 注意事项
|
||||
|
||||
1. 最多支持6个图形同时绘制
|
||||
2. 图形会自动避免重叠,保持适当间距
|
||||
3. 练习区域的图形会随机旋转,增加趣味性
|
||||
4. 智能边界检查:自动确保图形不会超出A4纸边界(下边距20px,左右边距100px,上边距距离分割线20px)
|
||||
5. 支持不同的打印头部类型(wechat、noLogoImage、LogoImage、minimal)
|
||||
|
||||
## 示例
|
||||
|
||||
参考 `miniprogram/pages/shape/index.ts` 中的实现,展示了如何在页面中使用 ShapeDrawService。
|
||||
@@ -0,0 +1,385 @@
|
||||
import { ShapeCard } from '../constants/shapes';
|
||||
|
||||
// 绘制各种图形的辅助函数
|
||||
|
||||
// 绘制圆形
|
||||
function drawCircle(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) {
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制椭圆形
|
||||
function drawEllipse(ctx: RenderingContext, x: number, y: number, rx: number, ry: number, fillColor: string) {
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(x, y, rx, ry, 0, 0, Math.PI * 2);
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制正方形
|
||||
function drawSquare(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) {
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fillRect(x - size / 2, y - size / 2, size, size);
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x - size / 2, y - size / 2, size, size);
|
||||
}
|
||||
|
||||
// 绘制矩形
|
||||
function drawRectangle(ctx: RenderingContext, x: number, y: number, width: number, height: number, fillColor: string) {
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fillRect(x - width / 2, y - height / 2, width, height);
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.strokeRect(x - width / 2, y - height / 2, width, height);
|
||||
}
|
||||
|
||||
// 绘制三角形(可指定类型:钝角、直角、锐角)
|
||||
function drawTriangle(ctx: RenderingContext, x: number, y: number, size: number, type: string, fillColor: string) {
|
||||
ctx.beginPath();
|
||||
|
||||
switch (type) {
|
||||
case 'obtuse':
|
||||
ctx.moveTo(x - size * 0.6, y - size * 0.4);
|
||||
ctx.lineTo(x + size * 0.8, y + size * 0.6);
|
||||
ctx.lineTo(x - size * 0.2, y + size * 0.4);
|
||||
break;
|
||||
case 'right':
|
||||
ctx.moveTo(x - size * 0.4, y - size * 0.4);
|
||||
ctx.lineTo(x - size * 0.4, y + size * 0.6);
|
||||
ctx.lineTo(x + size * 0.6, y + size * 0.6);
|
||||
break;
|
||||
case 'acute':
|
||||
default:
|
||||
ctx.moveTo(x, y - size * 0.5);
|
||||
ctx.lineTo(x - size * 0.5, y + size * 0.5);
|
||||
ctx.lineTo(x + size * 0.5, y + size * 0.5);
|
||||
break;
|
||||
}
|
||||
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制平行四边形
|
||||
function drawParallelogram(ctx: RenderingContext, x: number, y: number, width: number, height: number, fillColor: string) {
|
||||
const offset = width * 0.2;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x - width / 2 + offset, y - height / 2);
|
||||
ctx.lineTo(x + width / 2 + offset, y - height / 2);
|
||||
ctx.lineTo(x + width / 2 - offset, y + height / 2);
|
||||
ctx.lineTo(x - width / 2 - offset, y + height / 2);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制菱形
|
||||
function drawDiamond(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) {
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y - size);
|
||||
ctx.lineTo(x + size, y);
|
||||
ctx.lineTo(x, y + size);
|
||||
ctx.lineTo(x - size, y);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制梯形
|
||||
// 保证绘制的是等腰梯形:上下底居中,左右腰等长
|
||||
function drawTrapezoid(ctx: RenderingContext, x: number, y: number, width: number, height: number, fillColor: string) {
|
||||
// topWidth 为上底宽度,width 为下底宽度
|
||||
const topWidth = width * 0.6; // 上底
|
||||
const bottomWidth = width; // 下底
|
||||
const halfHeight = height / 2;
|
||||
|
||||
// 上底中心点与下底中心点重合,左右对称
|
||||
ctx.beginPath();
|
||||
// 上底左点
|
||||
ctx.moveTo(x - topWidth / 2, y - halfHeight);
|
||||
// 上底右点
|
||||
ctx.lineTo(x + topWidth / 2, y - halfHeight);
|
||||
// 下底右点
|
||||
ctx.lineTo(x + bottomWidth / 2, y + halfHeight);
|
||||
// 下底左点
|
||||
ctx.lineTo(x - bottomWidth / 2, y + halfHeight);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制多边形
|
||||
function drawPolygon(ctx: RenderingContext, x: number, y: number, radius: number, sides: number, fillColor: string) {
|
||||
ctx.beginPath();
|
||||
for (let i = 0; i < sides; i++) {
|
||||
const angle = (i * 2 * Math.PI) / sides - Math.PI / 2;
|
||||
const px = x + Math.cos(angle) * radius;
|
||||
const py = y + Math.sin(angle) * radius;
|
||||
if (i === 0) ctx.moveTo(px, py);
|
||||
else ctx.lineTo(px, py);
|
||||
}
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制星形(五角星等)
|
||||
// 按SVG <polygon points="50,20 61,42 85,44 67,60 71,85 50,75 29,85 33,60 15,44 39,42"> 路径绘制五角星
|
||||
function drawStar(ctx: RenderingContext, x: number, y: number, radius: number, points: number, fillColor: string) {
|
||||
// SVG原始点
|
||||
const svgPoints = [
|
||||
[50, 20],
|
||||
[61, 42],
|
||||
[85, 44],
|
||||
[67, 60],
|
||||
[71, 85],
|
||||
[50, 75],
|
||||
[29, 85],
|
||||
[33, 60],
|
||||
[15, 44],
|
||||
[39, 42]
|
||||
];
|
||||
// SVG中心(50,50),最大半径约为35(从50,50到15,44的距离),SVG坐标范围大致为[15,85]
|
||||
// 归一化到以(x, y)为中心,radius为最大半径
|
||||
const svgCenterX = 50;
|
||||
const svgCenterY = 50;
|
||||
const svgRadius = 35; // 50-15=35
|
||||
ctx.beginPath();
|
||||
svgPoints.forEach(([px, py], idx) => {
|
||||
const nx = x + (px - svgCenterX) / svgRadius * radius;
|
||||
const ny = y + (py - svgCenterY) / svgRadius * radius;
|
||||
if (idx === 0) ctx.moveTo(nx, ny);
|
||||
else ctx.lineTo(nx, ny);
|
||||
});
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制爱心
|
||||
function drawHeart(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) {
|
||||
// 放大爱心:将原本的缩放比例从60缩小为50,使爱心整体变大
|
||||
// 以SVG路径为参考,原始SVG中心为(50,50),宽高约为60x60
|
||||
// 这里size为整体缩放,x,y为中心点
|
||||
// SVG关键点:M50,35 C35,20 20,35 25,50 C30,65 50,80 50,80 C50,80 70,65 75,50 C80,35 65,20 50,35Z
|
||||
// 归一化函数
|
||||
const scale = 40; // 原来是60,改为50,放大
|
||||
function tx(px: number) {
|
||||
return x + (px - 50) / scale * size;
|
||||
}
|
||||
function ty(py: number) {
|
||||
return y + (py - 50) / scale * size;
|
||||
}
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(tx(50), ty(35));
|
||||
ctx.bezierCurveTo(
|
||||
tx(35), ty(20),
|
||||
tx(20), ty(35),
|
||||
tx(25), ty(50)
|
||||
);
|
||||
ctx.bezierCurveTo(
|
||||
tx(30), ty(65),
|
||||
tx(50), ty(80),
|
||||
tx(50), ty(80)
|
||||
);
|
||||
ctx.bezierCurveTo(
|
||||
tx(50), ty(80),
|
||||
tx(70), ty(65),
|
||||
tx(75), ty(50)
|
||||
);
|
||||
ctx.bezierCurveTo(
|
||||
tx(80), ty(35),
|
||||
tx(65), ty(20),
|
||||
tx(50), ty(35)
|
||||
);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制半圆
|
||||
function drawSemicircle(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) {
|
||||
const verticalOffset = radius * 0.5;
|
||||
y = y + verticalOffset;
|
||||
ctx.beginPath();
|
||||
// ctx.moveTo(x, y + verticalOffset);
|
||||
// 圆弧从左(180°,Math.PI)到右(0°),逆时针画半圆,圆弧在正上方
|
||||
ctx.arc(x, y, radius, Math.PI, 0, false);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制扇形,圆弧在正上方
|
||||
function drawSector(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) {
|
||||
// 为了让扇形垂直方向居中,需要将整个扇形向下平移一定距离
|
||||
// 扇形的质心大约在半径的 0.6 倍处(120°扇形),这里经验值调整
|
||||
const verticalOffset = radius * 0.5;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(x, y + verticalOffset);
|
||||
// 扇形圆弧从左上(-135°)到右上(-45°),即从 -3/4π 到 -1/4π,圆弧在正上方
|
||||
ctx.arc(x, y + verticalOffset, radius, -3 * Math.PI / 4, -Math.PI / 4, false);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill();
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
// 绘制圆环(修正避免中间出现一条线)
|
||||
function drawRing(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) {
|
||||
const innerRadius = radius * 0.5;
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
// 外圆,顺时针
|
||||
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
|
||||
// 关键:移动到内圆起点,避免连接线
|
||||
ctx.moveTo(x + innerRadius, y);
|
||||
// 内圆,逆时针
|
||||
ctx.arc(x, y, innerRadius, 0, Math.PI * 2, true);
|
||||
ctx.closePath();
|
||||
if (fillColor !== 'transparent') {
|
||||
ctx.fillStyle = fillColor;
|
||||
ctx.fill('evenodd');
|
||||
}
|
||||
ctx.strokeStyle = '#141414';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
/**
|
||||
* 根据图形类型绘制到Canvas
|
||||
* @param ctx Canvas上下文
|
||||
* @param shape 图形对象
|
||||
* @param x 起始x坐标
|
||||
* @param y 起始y坐标
|
||||
* @param size 图形大小
|
||||
* @param fillColor 填充颜色
|
||||
*/
|
||||
export function drawShape(ctx: RenderingContext, shape: ShapeCard, x: number, y: number, size: number, fillColor: string) {
|
||||
ctx.save();
|
||||
ctx.translate(x, y);
|
||||
|
||||
const radius = size / 2;
|
||||
const shouldFill = fillColor !== 'transparent';
|
||||
|
||||
switch (shape.id) {
|
||||
case 'circle':
|
||||
drawCircle(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'ellipse':
|
||||
drawEllipse(ctx, 0, 0, radius * 0.8, radius * 0.5, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'square':
|
||||
drawSquare(ctx, 0, 0, radius * 1.6, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'rectangle':
|
||||
drawRectangle(ctx, 0, 0, radius * 1.8, radius * 1.2, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'obtuse-triangle':
|
||||
drawTriangle(ctx, 0, 0, radius, 'obtuse', shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'right-triangle':
|
||||
drawTriangle(ctx, 0, 0, radius, 'right', shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'acute-triangle':
|
||||
drawTriangle(ctx, 0, 0, radius, 'acute', shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'parallelogram':
|
||||
drawParallelogram(ctx, 0, 0, radius * 1.6, radius * 1.2, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'diamond':
|
||||
drawDiamond(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'trapezoid':
|
||||
drawTrapezoid(ctx, 0, 0, radius * 1.6, radius * 1.2, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'pentagon':
|
||||
drawPolygon(ctx, 0, 0, radius, 5, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'hexagon':
|
||||
drawPolygon(ctx, 0, 0, radius, 6, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'pentagram':
|
||||
drawStar(ctx, 0, 0, radius, 5, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'heart':
|
||||
drawHeart(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'semicircle':
|
||||
drawSemicircle(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'sector':
|
||||
drawSector(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
case 'ring':
|
||||
drawRing(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
break;
|
||||
default:
|
||||
// 默认绘制圆形
|
||||
drawCircle(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent');
|
||||
}
|
||||
|
||||
ctx.restore();
|
||||
}
|
||||
@@ -0,0 +1,371 @@
|
||||
import { PAPER_SIZE } from '../constants/colors';
|
||||
import { getMiniCodeImage, getImage } from '../utils/index';
|
||||
import { ShapeCard } from '../constants/shapes';
|
||||
import { drawShape } from './drawShape';
|
||||
|
||||
/**
|
||||
* 计算图形在画布上的位置,避免重叠
|
||||
* @param canvasWidth 画布宽度
|
||||
* @param canvasHeight 画布高度
|
||||
* @param shapeCount 图形数量
|
||||
* @param shapeSize 图形大小
|
||||
* @returns 图形位置数组
|
||||
*/
|
||||
function calculateShapePositions(
|
||||
canvasWidth: number,
|
||||
canvasHeight: number,
|
||||
shapeCount: number,
|
||||
shapeSize: number,
|
||||
) {
|
||||
const positions = [];
|
||||
const padding = 80;
|
||||
const minSpacing = shapeSize * 1.5; // 最小间距为图形大小的1.5倍
|
||||
|
||||
const availableWidth = canvasWidth - 2 * padding;
|
||||
const availableHeight = canvasHeight - 2 * padding;
|
||||
|
||||
// 计算网格布局
|
||||
const cols = Math.ceil(Math.sqrt(shapeCount));
|
||||
const rows = Math.ceil(shapeCount / cols);
|
||||
|
||||
const cellWidth = availableWidth / cols;
|
||||
const cellHeight = availableHeight / rows;
|
||||
|
||||
for (let i = 0; i < shapeCount; i++) {
|
||||
const row = Math.floor(i / cols);
|
||||
const col = i % cols;
|
||||
|
||||
// 在单元格内随机位置
|
||||
const x = padding + col * cellWidth + (cellWidth - shapeSize) / 2 + (Math.random() - 0.5) * (cellWidth - shapeSize) * 0.3;
|
||||
const y = padding + row * cellHeight + (cellHeight - shapeSize) / 2 + (Math.random() - 0.5) * (cellHeight - shapeSize) * 0.3;
|
||||
|
||||
positions.push({ x, y });
|
||||
}
|
||||
|
||||
return positions;
|
||||
}
|
||||
|
||||
|
||||
class ShapeDrawService {
|
||||
headerType: PrintHeader;
|
||||
canvas: WechatMiniprogram.Canvas;
|
||||
ctx: RenderingContext;
|
||||
options: Record<string, any>;
|
||||
paperSize: PaperSize;
|
||||
currentX: number;
|
||||
currentY: number;
|
||||
shapes: ShapeCard[];
|
||||
|
||||
constructor(
|
||||
canvas: Canvas,
|
||||
ctx: RenderingContext,
|
||||
options?: Record<string, any>,
|
||||
) {
|
||||
options = options || {};
|
||||
this.canvas = canvas;
|
||||
this.ctx = ctx;
|
||||
this.paperSize = 'A4';
|
||||
this.options = {
|
||||
appName: '涂鸦丫小程序',
|
||||
appHint: '涂色|识字|画画|打印',
|
||||
title: '找一找 涂 色',
|
||||
subTitle: '给图形涂上相同的颜色',
|
||||
...options,
|
||||
};
|
||||
this.currentX = 0;
|
||||
this.currentY = 0;
|
||||
this.shapes = [];
|
||||
this.headerType = 'wechat'; // 默认值
|
||||
this.setPrintConfig();
|
||||
}
|
||||
|
||||
setPrintConfig() {
|
||||
const printConfig = getApp().getPrintConfig();
|
||||
this.headerType = printConfig.header;
|
||||
this.options.appName = printConfig.appName;
|
||||
}
|
||||
|
||||
draw(shapes: ShapeCard[]) {
|
||||
this.setPrintConfig();
|
||||
this.shapes = shapes.slice(0, 6); // 最多6个图形
|
||||
this.clear();
|
||||
this.setPaper();
|
||||
|
||||
if (this.headerType !== 'minimal') {
|
||||
this.drawHeader();
|
||||
} else {
|
||||
this.drawMiniHeader();
|
||||
}
|
||||
|
||||
this.drawLegend();
|
||||
this.drawContent();
|
||||
}
|
||||
|
||||
async drawHeader() {
|
||||
const { canvas, ctx } = this;
|
||||
const { appName, appHint, title, subTitle } = this.options;
|
||||
|
||||
this.currentX = 80;
|
||||
this.currentY = 80;
|
||||
let titleX = this.currentX + 200 + 48;
|
||||
const titleY = 80;
|
||||
|
||||
const logoX = 80;
|
||||
const logoY = 60;
|
||||
const logoWidth = 200;
|
||||
const logoHeight = 200;
|
||||
|
||||
switch (this.headerType) {
|
||||
case 'LogoImage': {
|
||||
const image = await getImage(canvas, '/assets/imgs/doodle-logo.png');
|
||||
ctx.drawImage(image, logoX, logoY, logoWidth, logoHeight);
|
||||
break;
|
||||
}
|
||||
case 'noLogoImage': {
|
||||
titleX = 120;
|
||||
break;
|
||||
}
|
||||
case 'minimal': {
|
||||
titleX = 120;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
const image = await getMiniCodeImage(canvas);
|
||||
ctx.drawImage(image, logoX, logoY, logoWidth, logoHeight);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ctx.font = 'bold 64px "Microsoft Yahei"';
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.textAlign = 'left';
|
||||
ctx.textBaseline = 'top';
|
||||
|
||||
ctx.fillText(appName, titleX, titleY);
|
||||
|
||||
ctx.font = '48px "Microsoft Yahei"';
|
||||
ctx.fillStyle = '#666';
|
||||
ctx.fillText(appHint, titleX, 186);
|
||||
|
||||
ctx.font = 'bold 64px "Microsoft Yahei"';
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.fillText(title, 1015, titleY);
|
||||
|
||||
ctx.font = '48px "Microsoft Yahei"';
|
||||
ctx.fillStyle = '#666';
|
||||
ctx.fillText(subTitle, 1015, 186);
|
||||
|
||||
this.currentY = 304;
|
||||
this.drawLine(this.currentY);
|
||||
}
|
||||
|
||||
drawMiniHeader() {
|
||||
const { canvas, ctx } = this;
|
||||
const { appName, title } = this.options;
|
||||
const titleY = 120;
|
||||
|
||||
ctx.font = 'bold 64px "Microsoft Yahei"';
|
||||
ctx.fillStyle = '#000';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText(appName + ' ' + title, canvas.width / 2, titleY);
|
||||
this.currentY = 200;
|
||||
this.drawLine(this.currentY);
|
||||
}
|
||||
|
||||
drawLegend() {
|
||||
const { canvas, ctx, shapes } = this;
|
||||
if (shapes.length <= 0) return;
|
||||
|
||||
this.currentY = this.headerType === 'minimal' ? 200 : 304;
|
||||
const shapeSize = 200;
|
||||
const rectWidth = 180;
|
||||
const rectHeight = 80;
|
||||
// 固定图例的Y位置,不依赖shapeSize
|
||||
const startY = this.currentY + 125; // 固定距离,不依赖shapeSize
|
||||
const len = shapes.length;
|
||||
const canvasWidth = canvas.width;
|
||||
|
||||
// 计算示例图形的间距
|
||||
const totalWidth = len * shapeSize + (len - 1) * 40;
|
||||
const startX = (canvasWidth - totalWidth) / 2 + shapeSize / 2;
|
||||
|
||||
// 绘制所有图形
|
||||
shapes.forEach((shape: ShapeCard, index: number) => {
|
||||
const x = startX + index * (shapeSize + 40);
|
||||
const y = startY;
|
||||
|
||||
// 绘制示例图形
|
||||
drawShape(ctx, shape, x, y, shapeSize, shape.fillColor);
|
||||
|
||||
// // 绘制长方形
|
||||
// ctx.fillStyle = '#fff';
|
||||
// ctx.strokeStyle = '#000';
|
||||
// ctx.lineWidth = 4;
|
||||
const rectangleX = x - rectWidth / 2;
|
||||
const rectangleY = y + shapeSize / 2 + 10;
|
||||
// ctx.strokeRect(rectangleX, rectangleY, rectWidth, rectHeight);
|
||||
|
||||
// 绘制图形名称
|
||||
ctx.fillStyle = '#333';
|
||||
ctx.font = 'bold 36px "Microsoft Yahei"';
|
||||
ctx.textBaseline = 'middle';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText(
|
||||
shape.name,
|
||||
rectangleX + rectWidth / 2,
|
||||
rectangleY + rectHeight / 2,
|
||||
rectWidth,
|
||||
);
|
||||
});
|
||||
|
||||
this.currentY = this.headerType === 'minimal' ? 532 : 622;
|
||||
this.drawLine(this.currentY);
|
||||
}
|
||||
|
||||
drawContent() {
|
||||
const { canvas, ctx, shapes } = this;
|
||||
if (shapes.length <= 0) return;
|
||||
|
||||
const minY = this.headerType === 'minimal' ? 532 : 622;
|
||||
const shapeSize = 180;
|
||||
const minGap = 40; // 图形之间最小间距
|
||||
const bottomMargin = 20;
|
||||
// 计算内容区起始Y坐标,保证在532或622以下
|
||||
const contentTop = minY + 20; // 距离minY线之后20px开始绘制
|
||||
const contentHeight = canvas.height - contentTop - bottomMargin;
|
||||
|
||||
// 左右各留100像素边距
|
||||
const contentLeft = 100;
|
||||
const contentWidth = canvas.width - shapeSize;
|
||||
|
||||
// 计算一共要绘制多少个图形
|
||||
const repeatCount = 8;
|
||||
const totalShapes = shapes.length * repeatCount;
|
||||
|
||||
// 生成所有要绘制的图形(打乱顺序,保证随机性)
|
||||
let allShapes: ShapeCard[] = [];
|
||||
for (let i = 0; i < repeatCount; i++) {
|
||||
allShapes = allShapes.concat(shapes);
|
||||
}
|
||||
// 洗牌算法彻底打乱
|
||||
for (let i = allShapes.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[allShapes[i], allShapes[j]] = [allShapes[j], allShapes[i]];
|
||||
}
|
||||
|
||||
// 计算每行最多能放多少个图形(考虑最小间距和边距)
|
||||
const maxPerRow = Math.floor((contentWidth + minGap) / (shapeSize + minGap));
|
||||
const rowCount = Math.ceil(totalShapes / maxPerRow);
|
||||
|
||||
// 计算实际间距(保证左右边距为80,且间距不小于minGap)
|
||||
const actualPerRow = Math.min(maxPerRow, totalShapes);
|
||||
const actualGap = actualPerRow > 1
|
||||
? Math.max(minGap, (contentWidth - actualPerRow * shapeSize) / (actualPerRow - 1))
|
||||
: 0;
|
||||
|
||||
// 计算每行的Y坐标 - 固定上边距,不使用垂直居中
|
||||
const totalRows = rowCount;
|
||||
let startY = contentTop; // 直接使用contentTop,不进行垂直居中计算
|
||||
|
||||
// 生成所有图形的位置
|
||||
let positions: { x: number, y: number }[] = [];
|
||||
let shapeIdx = 0;
|
||||
|
||||
const canvasHeight = this.canvas.height;
|
||||
|
||||
for (let row = 0; row < totalRows; row++) {
|
||||
// 本行实际要放多少个图形
|
||||
const shapesInThisRow = Math.min(actualPerRow, totalShapes - shapeIdx);
|
||||
// 本行实际间距
|
||||
const gap = shapesInThisRow > 1
|
||||
? Math.max(minGap, (contentWidth - shapesInThisRow * shapeSize) / (shapesInThisRow - 1))
|
||||
: 0;
|
||||
// 本行起始X
|
||||
let startX = contentLeft;
|
||||
// 居中对齐
|
||||
if (shapesInThisRow > 1) {
|
||||
const rowWidth = shapesInThisRow * shapeSize + (shapesInThisRow - 1) * gap;
|
||||
startX = contentLeft + (contentWidth - rowWidth) / 2;
|
||||
} else {
|
||||
startX = contentLeft + (contentWidth - shapeSize) / 2;
|
||||
}
|
||||
|
||||
// 计算当前行的Y坐标
|
||||
const currentRowY = startY + row * (shapeSize + minGap) + shapeSize / 2;
|
||||
|
||||
// 检查当前行是否会超出下边界
|
||||
if (currentRowY + shapeSize / 2 > canvasHeight - bottomMargin) {
|
||||
break; // 停止生成更多行
|
||||
}
|
||||
|
||||
for (let col = 0; col < shapesInThisRow; col++) {
|
||||
positions.push({
|
||||
x: startX + col * (shapeSize + gap) + shapeSize / 2,
|
||||
y: currentRowY
|
||||
});
|
||||
shapeIdx++;
|
||||
if (shapeIdx >= totalShapes) break;
|
||||
}
|
||||
|
||||
if (shapeIdx >= totalShapes) break;
|
||||
}
|
||||
|
||||
// 再次彻底打乱位置顺序,保证排列无规律
|
||||
for (let i = positions.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[positions[i], positions[j]] = [positions[j], positions[i]];
|
||||
}
|
||||
|
||||
// 记录实际绘制的图形数量
|
||||
console.log(`绘制图形:计划${totalShapes}个,实际${positions.length}个,边界限制:距离下边${bottomMargin}px`);
|
||||
|
||||
// 绘制所有图形
|
||||
positions.forEach((pos, index) => {
|
||||
const shape = allShapes[index];
|
||||
|
||||
// 随机旋转角度
|
||||
const rotation = (Math.random() - 0.5) * 0.5; // ±0.25弧度
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(pos.x, pos.y);
|
||||
ctx.rotate(rotation);
|
||||
|
||||
drawShape(ctx, shape, 0, 0, shapeSize, 'transparent');
|
||||
|
||||
ctx.restore();
|
||||
});
|
||||
}
|
||||
|
||||
drawLine(linY: number) {
|
||||
const { canvas, ctx } = this;
|
||||
|
||||
ctx.strokeStyle = '#000';
|
||||
ctx.lineWidth = 2;
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(80, linY);
|
||||
ctx.lineTo(canvas.width - 80, linY);
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
setPaper() {
|
||||
const { ctx, canvas } = this;
|
||||
const { pixelRatio: dpr } = wx.getWindowInfo();
|
||||
let { width, height } = PAPER_SIZE[this.paperSize];
|
||||
width = width * dpr;
|
||||
height = height * dpr;
|
||||
|
||||
canvas.width = width;
|
||||
canvas.height = height;
|
||||
|
||||
this.clear();
|
||||
ctx.fillStyle = '#fff';
|
||||
ctx.fillRect(0, 0, width, height);
|
||||
}
|
||||
|
||||
clear() {
|
||||
const canvas = this.canvas;
|
||||
this.ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
}
|
||||
|
||||
export default ShapeDrawService;
|
||||
@@ -50,7 +50,7 @@ function calculateCircleCenters(
|
||||
}
|
||||
|
||||
class TextDrawService {
|
||||
headerType: PrintHeader;
|
||||
headerType: PrintHeader = 'wechat';
|
||||
canvas: WechatMiniprogram.Canvas;
|
||||
ctx: RenderingContext;
|
||||
options: Record<string, any>;
|
||||
|
||||
Reference in New Issue
Block a user