feat: 生产 shape
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import { PAPER_SIZE } from '../constants/colors';
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import { getMiniCodeImage, getImage } from '../utils/index';
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import { ShapeCard } from '../constants/shapes';
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import { drawShape } from './drawShape';
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/**
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* 计算图形在画布上的位置,避免重叠
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* @param canvasWidth 画布宽度
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* @param canvasHeight 画布高度
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* @param shapeCount 图形数量
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* @param shapeSize 图形大小
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* @returns 图形位置数组
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*/
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function calculateShapePositions(
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canvasWidth: number,
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canvasHeight: number,
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shapeCount: number,
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shapeSize: number,
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) {
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const positions = [];
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const padding = 80;
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const minSpacing = shapeSize * 1.5; // 最小间距为图形大小的1.5倍
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const availableWidth = canvasWidth - 2 * padding;
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const availableHeight = canvasHeight - 2 * padding;
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// 计算网格布局
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const cols = Math.ceil(Math.sqrt(shapeCount));
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const rows = Math.ceil(shapeCount / cols);
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const cellWidth = availableWidth / cols;
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const cellHeight = availableHeight / rows;
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for (let i = 0; i < shapeCount; i++) {
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const row = Math.floor(i / cols);
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const col = i % cols;
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// 在单元格内随机位置
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const x = padding + col * cellWidth + (cellWidth - shapeSize) / 2 + (Math.random() - 0.5) * (cellWidth - shapeSize) * 0.3;
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const y = padding + row * cellHeight + (cellHeight - shapeSize) / 2 + (Math.random() - 0.5) * (cellHeight - shapeSize) * 0.3;
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positions.push({ x, y });
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}
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return positions;
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}
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class ShapeDrawService {
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headerType: PrintHeader;
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canvas: WechatMiniprogram.Canvas;
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ctx: RenderingContext;
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options: Record<string, any>;
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paperSize: PaperSize;
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currentX: number;
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currentY: number;
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shapes: ShapeCard[];
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constructor(
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) {
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options = options || {};
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this.canvas = canvas;
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this.ctx = ctx;
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this.paperSize = 'A4';
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this.options = {
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appName: '涂鸦丫小程序',
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appHint: '涂色|识字|画画|打印',
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title: '找一找 涂 色',
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subTitle: '给图形涂上相同的颜色',
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...options,
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};
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this.currentX = 0;
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this.currentY = 0;
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this.shapes = [];
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this.headerType = 'wechat'; // 默认值
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this.setPrintConfig();
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}
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setPrintConfig() {
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const printConfig = getApp().getPrintConfig();
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this.headerType = printConfig.header;
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this.options.appName = printConfig.appName;
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}
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draw(shapes: ShapeCard[]) {
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this.setPrintConfig();
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this.shapes = shapes.slice(0, 6); // 最多6个图形
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this.clear();
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this.setPaper();
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if (this.headerType !== 'minimal') {
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this.drawHeader();
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} else {
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this.drawMiniHeader();
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}
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this.drawLegend();
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this.drawContent();
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}
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async drawHeader() {
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const { canvas, ctx } = this;
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const { appName, appHint, title, subTitle } = this.options;
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this.currentX = 80;
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this.currentY = 80;
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let titleX = this.currentX + 200 + 48;
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const titleY = 80;
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const logoX = 80;
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const logoY = 60;
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const logoWidth = 200;
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const logoHeight = 200;
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switch (this.headerType) {
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case 'LogoImage': {
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const image = await getImage(canvas, '/assets/imgs/doodle-logo.png');
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ctx.drawImage(image, logoX, logoY, logoWidth, logoHeight);
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break;
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}
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case 'noLogoImage': {
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titleX = 120;
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break;
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}
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case 'minimal': {
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titleX = 120;
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break;
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}
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default: {
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const image = await getMiniCodeImage(canvas);
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ctx.drawImage(image, logoX, logoY, logoWidth, logoHeight);
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break;
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}
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}
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ctx.font = 'bold 64px "Microsoft Yahei"';
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ctx.fillStyle = '#000';
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ctx.textAlign = 'left';
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ctx.textBaseline = 'top';
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ctx.fillText(appName, titleX, titleY);
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ctx.font = '48px "Microsoft Yahei"';
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ctx.fillStyle = '#666';
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ctx.fillText(appHint, titleX, 186);
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ctx.font = 'bold 64px "Microsoft Yahei"';
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ctx.fillStyle = '#000';
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ctx.fillText(title, 1015, titleY);
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ctx.font = '48px "Microsoft Yahei"';
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ctx.fillStyle = '#666';
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ctx.fillText(subTitle, 1015, 186);
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this.currentY = 304;
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this.drawLine(this.currentY);
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}
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drawMiniHeader() {
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const { canvas, ctx } = this;
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const { appName, title } = this.options;
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const titleY = 120;
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ctx.font = 'bold 64px "Microsoft Yahei"';
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ctx.fillStyle = '#000';
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ctx.textAlign = 'center';
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ctx.fillText(appName + ' ' + title, canvas.width / 2, titleY);
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this.currentY = 200;
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this.drawLine(this.currentY);
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}
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drawLegend() {
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const { canvas, ctx, shapes } = this;
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if (shapes.length <= 0) return;
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this.currentY = this.headerType === 'minimal' ? 200 : 304;
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const shapeSize = 200;
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const rectWidth = 180;
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const rectHeight = 80;
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// 固定图例的Y位置,不依赖shapeSize
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const startY = this.currentY + 125; // 固定距离,不依赖shapeSize
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const len = shapes.length;
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const canvasWidth = canvas.width;
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// 计算示例图形的间距
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const totalWidth = len * shapeSize + (len - 1) * 40;
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const startX = (canvasWidth - totalWidth) / 2 + shapeSize / 2;
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// 绘制所有图形
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shapes.forEach((shape: ShapeCard, index: number) => {
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const x = startX + index * (shapeSize + 40);
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const y = startY;
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// 绘制示例图形
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drawShape(ctx, shape, x, y, shapeSize, shape.fillColor);
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// // 绘制长方形
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// ctx.fillStyle = '#fff';
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// ctx.strokeStyle = '#000';
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// ctx.lineWidth = 4;
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const rectangleX = x - rectWidth / 2;
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const rectangleY = y + shapeSize / 2 + 10;
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// ctx.strokeRect(rectangleX, rectangleY, rectWidth, rectHeight);
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// 绘制图形名称
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ctx.fillStyle = '#333';
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ctx.font = 'bold 36px "Microsoft Yahei"';
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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ctx.fillText(
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shape.name,
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rectangleX + rectWidth / 2,
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rectangleY + rectHeight / 2,
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rectWidth,
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);
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});
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this.currentY = this.headerType === 'minimal' ? 532 : 622;
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this.drawLine(this.currentY);
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}
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drawContent() {
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const { canvas, ctx, shapes } = this;
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if (shapes.length <= 0) return;
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const minY = this.headerType === 'minimal' ? 532 : 622;
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const shapeSize = 180;
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const minGap = 40; // 图形之间最小间距
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const bottomMargin = 20;
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// 计算内容区起始Y坐标,保证在532或622以下
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const contentTop = minY + 20; // 距离minY线之后20px开始绘制
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const contentHeight = canvas.height - contentTop - bottomMargin;
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// 左右各留100像素边距
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const contentLeft = 100;
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const contentWidth = canvas.width - shapeSize;
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// 计算一共要绘制多少个图形
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const repeatCount = 8;
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const totalShapes = shapes.length * repeatCount;
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// 生成所有要绘制的图形(打乱顺序,保证随机性)
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let allShapes: ShapeCard[] = [];
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for (let i = 0; i < repeatCount; i++) {
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allShapes = allShapes.concat(shapes);
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}
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// 洗牌算法彻底打乱
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for (let i = allShapes.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[allShapes[i], allShapes[j]] = [allShapes[j], allShapes[i]];
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}
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// 计算每行最多能放多少个图形(考虑最小间距和边距)
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const maxPerRow = Math.floor((contentWidth + minGap) / (shapeSize + minGap));
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const rowCount = Math.ceil(totalShapes / maxPerRow);
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// 计算实际间距(保证左右边距为80,且间距不小于minGap)
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const actualPerRow = Math.min(maxPerRow, totalShapes);
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const actualGap = actualPerRow > 1
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? Math.max(minGap, (contentWidth - actualPerRow * shapeSize) / (actualPerRow - 1))
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: 0;
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// 计算每行的Y坐标 - 固定上边距,不使用垂直居中
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const totalRows = rowCount;
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let startY = contentTop; // 直接使用contentTop,不进行垂直居中计算
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// 生成所有图形的位置
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let positions: { x: number, y: number }[] = [];
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let shapeIdx = 0;
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const canvasHeight = this.canvas.height;
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for (let row = 0; row < totalRows; row++) {
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// 本行实际要放多少个图形
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const shapesInThisRow = Math.min(actualPerRow, totalShapes - shapeIdx);
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// 本行实际间距
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const gap = shapesInThisRow > 1
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? Math.max(minGap, (contentWidth - shapesInThisRow * shapeSize) / (shapesInThisRow - 1))
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: 0;
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// 本行起始X
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let startX = contentLeft;
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// 居中对齐
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if (shapesInThisRow > 1) {
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const rowWidth = shapesInThisRow * shapeSize + (shapesInThisRow - 1) * gap;
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startX = contentLeft + (contentWidth - rowWidth) / 2;
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} else {
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startX = contentLeft + (contentWidth - shapeSize) / 2;
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}
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// 计算当前行的Y坐标
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const currentRowY = startY + row * (shapeSize + minGap) + shapeSize / 2;
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// 检查当前行是否会超出下边界
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if (currentRowY + shapeSize / 2 > canvasHeight - bottomMargin) {
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break; // 停止生成更多行
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}
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for (let col = 0; col < shapesInThisRow; col++) {
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positions.push({
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x: startX + col * (shapeSize + gap) + shapeSize / 2,
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y: currentRowY
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});
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shapeIdx++;
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if (shapeIdx >= totalShapes) break;
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}
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if (shapeIdx >= totalShapes) break;
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}
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// 再次彻底打乱位置顺序,保证排列无规律
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for (let i = positions.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[positions[i], positions[j]] = [positions[j], positions[i]];
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}
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// 记录实际绘制的图形数量
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console.log(`绘制图形:计划${totalShapes}个,实际${positions.length}个,边界限制:距离下边${bottomMargin}px`);
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// 绘制所有图形
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positions.forEach((pos, index) => {
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const shape = allShapes[index];
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// 随机旋转角度
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const rotation = (Math.random() - 0.5) * 0.5; // ±0.25弧度
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ctx.save();
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ctx.translate(pos.x, pos.y);
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ctx.rotate(rotation);
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drawShape(ctx, shape, 0, 0, shapeSize, 'transparent');
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ctx.restore();
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});
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}
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drawLine(linY: number) {
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const { canvas, ctx } = this;
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.moveTo(80, linY);
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ctx.lineTo(canvas.width - 80, linY);
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ctx.stroke();
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}
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setPaper() {
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const { ctx, canvas } = this;
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const { pixelRatio: dpr } = wx.getWindowInfo();
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let { width, height } = PAPER_SIZE[this.paperSize];
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width = width * dpr;
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height = height * dpr;
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canvas.width = width;
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canvas.height = height;
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this.clear();
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ctx.fillStyle = '#fff';
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ctx.fillRect(0, 0, width, height);
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}
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clear() {
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const canvas = this.canvas;
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this.ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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}
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export default ShapeDrawService;
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