feat: 增加找字模板
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@@ -0,0 +1,300 @@
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import { PAPER_SIZE } from '../constants/colors';
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import {
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drawHeader as drawHeaderCommon,
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drawMiniHeader as drawMiniHeaderCommon,
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} from './headerDrawService';
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import { POSITION_TEMPLATES } from './findWordTemplate';
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// ==================== Debug 开关 ====================
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// 设置为 true 时,其他文字会显示坐标系的索引值(第几个位置),方便手动调整坐标系
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const DEBUG = false;
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// ====================================================
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/**
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* 从固定模板中获取位置
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* @param centerX 中心X坐标
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* @param centerY 中心Y坐标
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* @param count 需要的位置数量
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* @param padding 边距
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* @param canvasWidth 画布宽度
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* @param canvasHeight 画布高度
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* @param radius 字符圆半径
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* @returns 位置数组
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*/
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/**
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* 随机选择一个模板并返回模板的实际位置数量
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* @returns 模板索引和模板的实际位置数量
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*/
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function selectTemplate(): { templateIndex: number } {
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const templateIndex = Math.floor(Math.random() * POSITION_TEMPLATES.length);
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return {
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templateIndex,
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};
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}
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/**
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* 从指定模板中获取位置
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* @param templateIndex 模板索引
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* @param centerX 中心X坐标
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* @param centerY 中心Y坐标
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* @param padding 边距
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* @param canvasWidth 画布宽度
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* @param canvasHeight 画布高度
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* @param radius 字符圆半径
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* @returns 位置数组
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*/
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function getPositionsFromTemplate(
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templateIndex: number,
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centerX: number,
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centerY: number,
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): Array<{ x: number; y: number }> {
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const template = POSITION_TEMPLATES[templateIndex];
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// 转换为绝对坐标并检查边界
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const positions: Array<{ x: number; y: number }> = [];
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for (const pos of template) {
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const x = centerX + pos.x;
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const y = centerY + pos.y;
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positions.push({ x, y });
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}
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return positions;
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}
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class FindWordDrawService {
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headerType: PrintHeader = 'wechat';
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canvas: WechatMiniprogram.Canvas;
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ctx: RenderingContext;
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options: Record<string, any>;
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paperSize: PaperSize;
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currentX: number;
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currentY: number;
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colors: string[];
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characters: string[];
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debug: boolean = false; // Debug模式开关
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constructor(
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) {
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options = options || {};
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this.canvas = canvas;
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this.ctx = ctx;
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this.paperSize = 'A4';
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this.options = {
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appName: '涂鸦丫小程序',
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appHint: '识字|识图|练字|打印',
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title: '找一找 涂 色',
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subTitle: '给文字涂上相同的颜色',
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...options,
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};
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// 从options中读取debug参数,如果没有则使用全局DEBUG常量
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this.debug = options.debug === true || DEBUG;
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this.currentX = 0;
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this.currentY = 0;
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this.colors = ['#000'];
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this.characters = ['王'];
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this.setPrintConfig();
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}
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setPrintConfig() {
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const printConfig = getApp().getPrintConfig();
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this.headerType = printConfig.header;
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this.options.appName = printConfig.appName;
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}
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async draw(list: Array<{ color: string; word: string }>) {
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this.setPrintConfig();
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this.colors = list.map((item) => item.color || '#000');
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this.characters = list.map((item) => item.word || '日');
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this.clear();
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this.setPaper();
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if (this.headerType !== 'minimal') {
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await this.drawHeader();
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} else {
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this.drawMiniHeader();
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}
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// 找字模板没有 drawLegend 部分
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this.drawContent();
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}
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async drawHeader() {
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this.currentX = 80;
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this.currentY = 80;
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await drawHeaderCommon({
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canvas: this.canvas,
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ctx: this.ctx,
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headerType: this.headerType,
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options: {
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appName: this.options.appName || '涂鸦丫小程序',
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appHint: this.options.appHint || '识字|识图|练字|打印',
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title: this.options.title || '找一找 涂 色',
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subTitle: this.options.subTitle || '给文字涂上相同的颜色',
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},
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onHeaderDrawn: (currentY) => {
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this.currentY = currentY;
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this.drawLine(this.currentY);
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},
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});
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}
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drawMiniHeader() {
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drawMiniHeaderCommon({
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canvas: this.canvas,
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ctx: this.ctx,
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options: {
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appName: this.options.appName || '涂鸦丫小程序',
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title: this.options.title || '找一找 涂 色',
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},
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onHeaderDrawn: (currentY) => {
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this.currentY = currentY;
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this.drawLine(this.currentY);
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},
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});
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}
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drawContent() {
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const { canvas, ctx, characters, colors } = this;
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if (characters.length <= 0) return;
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// 第一个字作为中心大字
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const firstChar = characters[0];
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const firstColor = colors[0];
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// 计算内容区域
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const contentTop = this.currentY + 50;
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const contentBottom = canvas.height - 80;
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const contentHeight = contentBottom - contentTop;
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// 中心大字的参数
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const centerX = canvas.width / 2;
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const centerY = contentTop + contentHeight / 2; // 内容区域垂直居中
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// 普通圆的参数(和textDrawService一致)
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const radius = 80;
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const fontSize = 72;
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// 先选择模板,获取模板的实际位置数量
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const { templateIndex } = selectTemplate();
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// 从固定模板中获取位置
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const positions = getPositionsFromTemplate(
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templateIndex,
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centerX,
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centerY,
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);
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const targetCount = positions.length; // 使用模板的实际位置数量(中心字已单独绘制)
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// 生成所有要绘制的字符列表(包括第一个字和其他字)
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const allChars: Array<{ char: string; color: string }> = [];
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// 如果只有一个字符,全部使用第一个字符
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if (characters.length === 1) {
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for (let i = 0; i < targetCount; i++) {
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allChars.push({ char: firstChar, color: firstColor });
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}
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} else {
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// 第一个字出现多次(根据总字符数决定,确保有足够的第一个字)
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const firstCharCount = Math.max(
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Math.floor(targetCount * 0.4),
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Math.floor(characters.length * 2),
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);
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for (let i = 0; i < firstCharCount; i++) {
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allChars.push({ char: firstChar, color: firstColor });
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}
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// 其他字符各出现几次
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const remainingCount = targetCount - firstCharCount;
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const otherCharCount = Math.max(
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1,
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Math.floor(remainingCount / (characters.length - 1)),
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);
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for (let i = 1; i < characters.length; i++) {
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for (let j = 0; j < otherCharCount; j++) {
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allChars.push({ char: characters[i], color: colors[i] });
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}
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}
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// 如果生成的字符数量还不够,用第一个字符补齐
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while (allChars.length < targetCount) {
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allChars.push({ char: firstChar, color: firstColor });
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}
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}
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// 打乱顺序
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for (let i = allChars.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[allChars[i], allChars[j]] = [allChars[j], allChars[i]];
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}
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// 根据实际生成的位置数量来截取字符(确保数量匹配)
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const charsToDraw = allChars.slice(0, positions.length);
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// 绘制中心大字(去掉圆圈border,只绘制文字)
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ctx.fillStyle = '#333';
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ctx.font = `bold ${fontSize * 3}px "Microsoft Yahei"`; // 中心字是其他字的3倍
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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ctx.fillText(firstChar, centerX, centerY);
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// 绘制四周的字符
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positions.forEach((pos, index) => {
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const item = charsToDraw[index];
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const y = pos.y; // 已经是绝对坐标,不需要再加contentTop
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// 绘制圆
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ctx.fillStyle = '#fff';
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 4;
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ctx.beginPath();
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ctx.arc(pos.x, y, radius, 0, Math.PI * 2);
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ctx.fill();
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ctx.stroke();
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ctx.closePath();
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// 绘制字符
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ctx.fillStyle = '#333';
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ctx.font = `bold ${fontSize}px "Microsoft Yahei"`;
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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// Debug模式:显示坐标系索引值,否则显示文字
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const displayText = this.debug ? String(index) : item.char;
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ctx.fillText(displayText, pos.x, y, radius * 2);
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});
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}
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drawLine(linY: number) {
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const { canvas, ctx } = this;
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.moveTo(80, linY);
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ctx.lineTo(canvas.width - 80, linY);
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ctx.stroke();
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}
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setPaper() {
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const { ctx, canvas } = this;
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const { pixelRatio: dpr } = wx.getWindowInfo();
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let { width, height } = PAPER_SIZE[this.paperSize];
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width = width * dpr;
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height = height * dpr;
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canvas.width = width;
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canvas.height = height;
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this.clear();
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ctx.fillStyle = '#fff';
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ctx.fillRect(0, 0, width, height);
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}
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clear() {
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const canvas = this.canvas;
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this.ctx.clearRect(0, 0, canvas.width, canvas.height);
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}
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}
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export default FindWordDrawService;
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