feat:V2.5.5方格推理

This commit is contained in:
R524809
2025-12-19 10:34:30 +08:00
parent 99686e30bd
commit 78d98164e5
10 changed files with 651 additions and 4 deletions
@@ -0,0 +1,226 @@
/**
* 方格推理绘制服务
*/
import { BaseDrawService } from '../../../service/baseDraw';
/**
* 3x3网格中的位置坐标
*/
export interface GridPosition {
x: number; // 0-2
y: number; // 0-2
}
/**
* 方格推理数据
*/
export interface GridReasoningData {
/** 每行的数据 */
rows: Array<{
/** 第一个方格涂色位置 */
grid1: GridPosition[];
/** 第二个方格涂色位置 */
grid2: GridPosition[];
/** 运算符:+ 或 - */
operator: '+' | '-';
/** 结果方格涂色位置 */
result: GridPosition[];
}>;
/** 右侧答案选项(随机排列的方格) */
answerOptions: Array<{
/** 方格涂色位置 */
positions: GridPosition[];
/** 对应的行索引(用于匹配答案) */
rowIndex: number;
}>;
/** 使用的颜色 */
color: string;
}
/**
* 方格推理绘制服务
*/
class GridReasoningDraw extends BaseDrawService {
gridData: GridReasoningData | null = null;
constructor(
canvas: Canvas,
ctx: RenderingContext,
options?: Record<string, any>,
) {
super(canvas, ctx, options);
}
/**
* 绘制方格推理内容
*/
async draw(gridData: GridReasoningData) {
if (!gridData || !gridData.rows || !gridData.answerOptions) {
return;
}
this.setPrintConfig();
this.gridData = gridData;
this.clear();
this.setPaper();
// 绘制Header
if (this.headerType !== 'minimal') {
await this.drawHeader();
} else {
this.drawMiniHeader();
}
// 绘制内容区域
this.drawDivider();
await this.drawContent({
canvas: this.canvas,
ctx: this.ctx,
gridData: this.gridData,
canvasWidth: this.canvasWidth,
startY: this.currentY,
});
}
/**
* 绘制内容区域
*/
private async drawContent(params: {
canvas: WechatMiniprogram.Canvas;
ctx: RenderingContext;
gridData: GridReasoningData;
canvasWidth: number;
startY: number;
}): Promise<void> {
const { ctx, gridData, canvasWidth } = params;
let { startY } = params;
startY = startY + 30;
const margin = 40; // 左右边距
const gridSize = 3; // 3x3网格
const cellSize = 32; // 每个格子的宽度
const gridWidth = cellSize * gridSize;
const gridHeight = cellSize * gridSize;
// 左侧区域宽度(两个网格 + 运算符 + 间距)
const gridSpacing = 15; // 两个网格之间的间距
const operatorWidth = 40; // 运算符宽度
const dotRadius = 7; // 圆点半径
const dotSpacing = 20; // 圆点与网格的间距
// 右侧区域宽度(答案选项网格)
const rightAreaWidth = gridWidth;
const rightAreaStartX = canvasWidth - margin - rightAreaWidth;
// 行间距
const rowSpacing = 38;
// 打乱答案选项的顺序,实现随机乱序
const shuffledAnswers = [...gridData.answerOptions].sort(
() => Math.random() - 0.5,
);
// 绘制5行
for (let rowIndex = 0; rowIndex < 5; rowIndex++) {
const rowData = gridData.rows[rowIndex];
if (!rowData) continue;
const rowY = startY + rowIndex * (gridHeight + rowSpacing);
// 绘制左侧第一个网格
const grid1X = margin;
this.drawGrid(
ctx,
grid1X,
rowY,
cellSize,
gridSize,
rowData.grid1,
gridData.color,
);
// 绘制运算符
const operatorStartX = grid1X + gridWidth + gridSpacing;
const operatorX = operatorStartX + operatorWidth / 2;
const operatorY = rowY + gridHeight / 2;
const operatorSize = 30; // 运算符大小
this.drawSymbol(
operatorX,
operatorY,
rowData.operator,
operatorSize,
);
// 绘制左侧第二个网格
const grid2X = operatorStartX + operatorWidth + gridSpacing;
this.drawGrid(
ctx,
grid2X,
rowY,
cellSize,
gridSize,
rowData.grid2,
gridData.color,
);
// 绘制左侧圆点(垂直居中)
const leftDotX = grid2X + gridWidth + dotSpacing;
const leftDotY = rowY + gridHeight / 2;
this.drawDot(ctx, leftDotX, leftDotY, dotRadius);
// 绘制右侧答案选项(随机乱序)
const answerData = shuffledAnswers[rowIndex];
if (answerData) {
// 绘制右侧圆点(垂直居中)
const rightDotX = rightAreaStartX - dotSpacing - dotRadius * 2;
const rightDotY = rowY + gridHeight / 2;
this.drawDot(ctx, rightDotX, rightDotY, dotRadius);
// 绘制答案网格
this.drawGrid(
ctx,
rightAreaStartX,
rowY,
cellSize,
gridSize,
answerData.positions,
gridData.color,
);
}
}
}
/**
* 绘制3x3网格
*/
private drawGrid(
ctx: RenderingContext,
x: number,
y: number,
cellSize: number,
gridSize: number,
filledPositions: GridPosition[],
fillColor: string,
) {
// 绘制网格线
this.drawGridLines(x, y, cellSize, cellSize, gridSize, gridSize);
// 绘制填充的格子
ctx.fillStyle = fillColor;
for (const pos of filledPositions) {
const cellX = x + pos.x * cellSize;
const cellY = y + pos.y * cellSize;
ctx.fillRect(cellX, cellY, cellSize, cellSize);
}
// 重新绘制网格线(确保在填充色之上)
ctx.strokeStyle = '#000';
ctx.lineWidth = 1;
ctx.setLineDash([]);
this.drawGridLines(x, y, cellSize, cellSize, gridSize, gridSize);
}
}
export default GridReasoningDraw;