feat: 完成图形涂色绘制
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@@ -103,11 +103,24 @@ function drawParallelogram(ctx: RenderingContext, x: number, y: number, width: n
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// 绘制菱形
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function drawDiamond(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) {
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// 参考SVG: <polygon points="50,15 70,50 50,85 30,50"/>
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// 以(x, y)为中心,size为半高,按SVG比例映射四个点
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// SVG中心(50,50),顶点(50,15),右(70,50),下(50,85),左(30,50)
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// 计算比例
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// 顶点: (0, -0.7*size)
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// 右: (0.4*size, 0)
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// 下: (0, 0.7*size)
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// 左: (-0.4*size, 0)
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const topY = y - size * 0.7;
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const rightX = x + size * 0.4;
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const bottomY = y + size * 0.7;
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const leftX = x - size * 0.4;
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ctx.beginPath();
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ctx.moveTo(x, y - size);
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ctx.lineTo(x + size, y);
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ctx.lineTo(x, y + size);
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ctx.lineTo(x - size, y);
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ctx.moveTo(x, topY); // 顶点
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ctx.lineTo(rightX, y); // 右
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ctx.lineTo(x, bottomY); // 下
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ctx.lineTo(leftX, y); // 左
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ctx.closePath();
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if (fillColor !== 'transparent') {
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ctx.fillStyle = fillColor;
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@@ -226,90 +226,70 @@ class ShapeDrawService {
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const { canvas, ctx, shapes } = this;
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if (shapes.length <= 0) return;
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const minY = this.headerType === 'minimal' ? 532 : 622;
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// 固定可渲染的总行数
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const ROW_COUNT = 6;
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// 每行之间的垂直间距
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const VERTICAL_GAP = 120;
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// 图形大小
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const shapeSize = 180;
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const minGap = 40; // 图形之间最小间距
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const bottomMargin = 20;
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// 计算内容区起始Y坐标,保证在532或622以下
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const contentTop = minY + 20; // 距离minY线之后20px开始绘制
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const contentHeight = canvas.height - contentTop - bottomMargin;
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// 左右边距
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const leftMargin = 160;
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const rightMargin = 160;
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// 以 drawLegend 画完后的分割线作为基准,内容区顶部间距 50
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const legendBottomY = this.currentY;
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const topGap = 60;
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const contentTop = legendBottomY + topGap;
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// 左右各留100像素边距
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const contentLeft = 100;
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const contentWidth = canvas.width - shapeSize;
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// 可用宽度
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const contentWidth = canvas.width - leftMargin - rightMargin;
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// 计算一共要绘制多少个图形
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const repeatCount = 8;
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const totalShapes = shapes.length * repeatCount;
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// 每行最多能放多少个图形(考虑最小间距40)
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const minGap = 40;
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const maxPerRow = Math.floor((contentWidth + minGap) / (shapeSize + minGap));
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// 总共要绘制多少个图形(每行都填满)
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const totalShapes = maxPerRow * ROW_COUNT;
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// 生成所有要绘制的图形(打乱顺序,保证随机性)
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let allShapes: ShapeCard[] = [];
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for (let i = 0; i < repeatCount; i++) {
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for (let i = 0; i < Math.ceil(totalShapes / shapes.length); i++) {
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allShapes = allShapes.concat(shapes);
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}
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allShapes = allShapes.slice(0, totalShapes);
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// 洗牌算法彻底打乱
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for (let i = allShapes.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[allShapes[i], allShapes[j]] = [allShapes[j], allShapes[i]];
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}
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// 计算每行最多能放多少个图形(考虑最小间距和边距)
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const maxPerRow = Math.floor((contentWidth + minGap) / (shapeSize + minGap));
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const rowCount = Math.ceil(totalShapes / maxPerRow);
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// 计算实际间距(保证左右边距为80,且间距不小于minGap)
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const actualPerRow = Math.min(maxPerRow, totalShapes);
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const actualGap = actualPerRow > 1
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? Math.max(minGap, (contentWidth - actualPerRow * shapeSize) / (actualPerRow - 1))
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: 0;
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// 计算每行的Y坐标 - 固定上边距,不使用垂直居中
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const totalRows = rowCount;
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let startY = contentTop; // 直接使用contentTop,不进行垂直居中计算
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// 生成所有图形的位置
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let positions: { x: number, y: number }[] = [];
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let shapeIdx = 0;
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const canvasHeight = this.canvas.height;
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for (let row = 0; row < totalRows; row++) {
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// 本行实际要放多少个图形
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const shapesInThisRow = Math.min(actualPerRow, totalShapes - shapeIdx);
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for (let row = 0; row < ROW_COUNT; row++) {
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// 本行起始Y
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const y = contentTop + row * (shapeSize + VERTICAL_GAP) + shapeSize / 2;
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// 本行实际间距
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const gap = shapesInThisRow > 1
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? Math.max(minGap, (contentWidth - shapesInThisRow * shapeSize) / (shapesInThisRow - 1))
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const gap = maxPerRow > 1
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? Math.max(minGap, (contentWidth - maxPerRow * shapeSize) / (maxPerRow - 1))
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: 0;
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// 本行起始X
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let startX = contentLeft;
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// 居中对齐
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if (shapesInThisRow > 1) {
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const rowWidth = shapesInThisRow * shapeSize + (shapesInThisRow - 1) * gap;
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startX = contentLeft + (contentWidth - rowWidth) / 2;
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// 本行起始X(水平居中)
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let startX = leftMargin;
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if (maxPerRow > 1) {
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const rowWidth = maxPerRow * shapeSize + (maxPerRow - 1) * gap;
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startX = leftMargin + (contentWidth - rowWidth) / 2;
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} else {
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startX = contentLeft + (contentWidth - shapeSize) / 2;
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startX = leftMargin + (contentWidth - shapeSize) / 2;
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}
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// 计算当前行的Y坐标
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const currentRowY = startY + row * (shapeSize + minGap) + shapeSize / 2;
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// 检查当前行是否会超出下边界
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if (currentRowY + shapeSize / 2 > canvasHeight - bottomMargin) {
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break; // 停止生成更多行
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}
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for (let col = 0; col < shapesInThisRow; col++) {
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for (let col = 0; col < maxPerRow; col++) {
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positions.push({
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x: startX + col * (shapeSize + gap) + shapeSize / 2,
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y: currentRowY
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y: y
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});
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shapeIdx++;
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if (shapeIdx >= totalShapes) break;
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}
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if (shapeIdx >= totalShapes) break;
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}
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// 修正:只保留前 totalShapes 个位置,防止多出一行
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positions = positions.slice(0, totalShapes);
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// 再次彻底打乱位置顺序,保证排列无规律
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for (let i = positions.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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@@ -317,14 +297,14 @@ class ShapeDrawService {
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}
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// 记录实际绘制的图形数量
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console.log(`绘制图形:计划${totalShapes}个,实际${positions.length}个,边界限制:距离下边${bottomMargin}px`);
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console.log(`绘制图形:计划${totalShapes}个,实际${positions.length}个;每行${maxPerRow}个,共${ROW_COUNT}行;边距 左右=${leftMargin}/${rightMargin},顶部=${topGap}(基于legend底线)`);
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// 绘制所有图形
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positions.forEach((pos, index) => {
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const shape = allShapes[index];
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// 随机旋转角度
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const rotation = (Math.random() - 0.5) * 0.5; // ±0.25弧度
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// 随机旋转角度,范围为±90度(即最大180度)
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const rotation = (Math.random() - 0.5) * Math.PI; // ±90度 = ±π/2 弧度,Math.PI为180度
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ctx.save();
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ctx.translate(pos.x, pos.y);
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