feat: typeing
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@@ -1,6 +1,6 @@
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Page({
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canvas: null as WechatMiniprogram.Canvas | null,
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ctx: null as CanvasRenderingContext2D | null,
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canvas: null as Canvas | null,
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ctx: null as RenderingContext | null,
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data: {
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characters: ['鱼', '鸟', '牛', '羊'] as const, // 固定汉字类型
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colorMap: new Map([
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@@ -60,8 +60,8 @@ Page({
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},
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// 绘制完整游戏界面
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drawGameBoard(ctx?: CanvasRenderingContext2D) {
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ctx = ctx || (this.ctx as CanvasRenderingContext2D);
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drawGameBoard(ctx?: RenderingContext) {
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ctx = ctx || (this.ctx as RenderingContext);
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ctx.clearRect(0, 0, 2480, 3508);
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// 绘制标题
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@@ -77,7 +77,7 @@ Page({
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},
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// 绘制颜色示例
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drawColorLegend(ctx: CanvasRenderingContext2D, y: number) {
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drawColorLegend(ctx: RenderingContext, y: number) {
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let x = 500;
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this.data.characters.forEach((char) => {
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ctx.beginPath();
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@@ -92,7 +92,7 @@ Page({
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},
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// 绘制汉字矩阵(6列x7行)
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drawCharacterMatrix(ctx: CanvasRenderingContext2D, startY: number) {
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drawCharacterMatrix(ctx: RenderingContext, startY: number) {
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const cols = 6;
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const cellSize = 350; // 每个单元格大小
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@@ -137,9 +137,7 @@ Page({
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const index = e.currentTarget.dataset.index;
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if (!this.data.selectedColor) return;
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const matrix = this.data.matrix.map((char, i) =>
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i === index ? this.data.selectedChar : char,
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);
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const matrix = this.data.matrix.map((char, i) => (i === index ? this.data.selectedChar : char));
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this.setData({ matrix }, () => {
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this.drawGameBoard();
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