import { ShapeCard } from '../constants/shapes'; // 绘制各种图形的辅助函数 // 绘制圆形 function drawCircle(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) { ctx.beginPath(); ctx.arc(x, y, radius, 0, Math.PI * 2); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制椭圆形 function drawEllipse(ctx: RenderingContext, x: number, y: number, rx: number, ry: number, fillColor: string) { ctx.beginPath(); ctx.ellipse(x, y, rx, ry, 0, 0, Math.PI * 2); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制正方形 function drawSquare(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) { if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fillRect(x - size / 2, y - size / 2, size, size); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.strokeRect(x - size / 2, y - size / 2, size, size); } // 绘制矩形 function drawRectangle(ctx: RenderingContext, x: number, y: number, width: number, height: number, fillColor: string) { if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fillRect(x - width / 2, y - height / 2, width, height); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.strokeRect(x - width / 2, y - height / 2, width, height); } // 绘制三角形(可指定类型:钝角、直角、锐角) function drawTriangle(ctx: RenderingContext, x: number, y: number, size: number, type: string, fillColor: string) { ctx.beginPath(); switch (type) { case 'obtuse': ctx.moveTo(x - size * 0.6, y - size * 0.4); ctx.lineTo(x + size * 0.8, y + size * 0.6); ctx.lineTo(x - size * 0.2, y + size * 0.4); break; case 'right': ctx.moveTo(x - size * 0.4, y - size * 0.4); ctx.lineTo(x - size * 0.4, y + size * 0.6); ctx.lineTo(x + size * 0.6, y + size * 0.6); break; case 'acute': default: ctx.moveTo(x, y - size * 0.5); ctx.lineTo(x - size * 0.5, y + size * 0.5); ctx.lineTo(x + size * 0.5, y + size * 0.5); break; } ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制平行四边形 function drawParallelogram(ctx: RenderingContext, x: number, y: number, width: number, height: number, fillColor: string) { const offset = width * 0.2; ctx.beginPath(); ctx.moveTo(x - width / 2 + offset, y - height / 2); ctx.lineTo(x + width / 2 + offset, y - height / 2); ctx.lineTo(x + width / 2 - offset, y + height / 2); ctx.lineTo(x - width / 2 - offset, y + height / 2); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制菱形 function drawDiamond(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) { ctx.beginPath(); ctx.moveTo(x, y - size); ctx.lineTo(x + size, y); ctx.lineTo(x, y + size); ctx.lineTo(x - size, y); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制梯形 // 保证绘制的是等腰梯形:上下底居中,左右腰等长 function drawTrapezoid(ctx: RenderingContext, x: number, y: number, width: number, height: number, fillColor: string) { // topWidth 为上底宽度,width 为下底宽度 const topWidth = width * 0.6; // 上底 const bottomWidth = width; // 下底 const halfHeight = height / 2; // 上底中心点与下底中心点重合,左右对称 ctx.beginPath(); // 上底左点 ctx.moveTo(x - topWidth / 2, y - halfHeight); // 上底右点 ctx.lineTo(x + topWidth / 2, y - halfHeight); // 下底右点 ctx.lineTo(x + bottomWidth / 2, y + halfHeight); // 下底左点 ctx.lineTo(x - bottomWidth / 2, y + halfHeight); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制多边形 function drawPolygon(ctx: RenderingContext, x: number, y: number, radius: number, sides: number, fillColor: string) { ctx.beginPath(); for (let i = 0; i < sides; i++) { const angle = (i * 2 * Math.PI) / sides - Math.PI / 2; const px = x + Math.cos(angle) * radius; const py = y + Math.sin(angle) * radius; if (i === 0) ctx.moveTo(px, py); else ctx.lineTo(px, py); } ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制星形(五角星等) // 按SVG 路径绘制五角星 function drawStar(ctx: RenderingContext, x: number, y: number, radius: number, points: number, fillColor: string) { // SVG原始点 const svgPoints = [ [50, 20], [61, 42], [85, 44], [67, 60], [71, 85], [50, 75], [29, 85], [33, 60], [15, 44], [39, 42] ]; // SVG中心(50,50),最大半径约为35(从50,50到15,44的距离),SVG坐标范围大致为[15,85] // 归一化到以(x, y)为中心,radius为最大半径 const svgCenterX = 50; const svgCenterY = 50; const svgRadius = 35; // 50-15=35 ctx.beginPath(); svgPoints.forEach(([px, py], idx) => { const nx = x + (px - svgCenterX) / svgRadius * radius; const ny = y + (py - svgCenterY) / svgRadius * radius; if (idx === 0) ctx.moveTo(nx, ny); else ctx.lineTo(nx, ny); }); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制爱心 function drawHeart(ctx: RenderingContext, x: number, y: number, size: number, fillColor: string) { // 放大爱心:将原本的缩放比例从60缩小为50,使爱心整体变大 // 以SVG路径为参考,原始SVG中心为(50,50),宽高约为60x60 // 这里size为整体缩放,x,y为中心点 // SVG关键点:M50,35 C35,20 20,35 25,50 C30,65 50,80 50,80 C50,80 70,65 75,50 C80,35 65,20 50,35Z // 归一化函数 const scale = 40; // 原来是60,改为50,放大 function tx(px: number) { return x + (px - 50) / scale * size; } function ty(py: number) { return y + (py - 50) / scale * size; } ctx.beginPath(); ctx.moveTo(tx(50), ty(35)); ctx.bezierCurveTo( tx(35), ty(20), tx(20), ty(35), tx(25), ty(50) ); ctx.bezierCurveTo( tx(30), ty(65), tx(50), ty(80), tx(50), ty(80) ); ctx.bezierCurveTo( tx(50), ty(80), tx(70), ty(65), tx(75), ty(50) ); ctx.bezierCurveTo( tx(80), ty(35), tx(65), ty(20), tx(50), ty(35) ); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制半圆 function drawSemicircle(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) { const verticalOffset = radius * 0.5; y = y + verticalOffset; ctx.beginPath(); // ctx.moveTo(x, y + verticalOffset); // 圆弧从左(180°,Math.PI)到右(0°),逆时针画半圆,圆弧在正上方 ctx.arc(x, y, radius, Math.PI, 0, false); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制扇形,圆弧在正上方 function drawSector(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) { // 为了让扇形垂直方向居中,需要将整个扇形向下平移一定距离 // 扇形的质心大约在半径的 0.6 倍处(120°扇形),这里经验值调整 const verticalOffset = radius * 0.5; ctx.beginPath(); ctx.moveTo(x, y + verticalOffset); // 扇形圆弧从左上(-135°)到右上(-45°),即从 -3/4π 到 -1/4π,圆弧在正上方 ctx.arc(x, y + verticalOffset, radius, -3 * Math.PI / 4, -Math.PI / 4, false); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill(); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); } // 绘制圆环(修正避免中间出现一条线) function drawRing(ctx: RenderingContext, x: number, y: number, radius: number, fillColor: string) { const innerRadius = radius * 0.5; ctx.save(); ctx.beginPath(); // 外圆,顺时针 ctx.arc(x, y, radius, 0, Math.PI * 2, false); // 关键:移动到内圆起点,避免连接线 ctx.moveTo(x + innerRadius, y); // 内圆,逆时针 ctx.arc(x, y, innerRadius, 0, Math.PI * 2, true); ctx.closePath(); if (fillColor !== 'transparent') { ctx.fillStyle = fillColor; ctx.fill('evenodd'); } ctx.strokeStyle = '#141414'; ctx.lineWidth = 2; ctx.stroke(); ctx.restore(); } /** * 根据图形类型绘制到Canvas * @param ctx Canvas上下文 * @param shape 图形对象 * @param x 起始x坐标 * @param y 起始y坐标 * @param size 图形大小 * @param fillColor 填充颜色 */ export function drawShape(ctx: RenderingContext, shape: ShapeCard, x: number, y: number, size: number, fillColor: string) { ctx.save(); ctx.translate(x, y); const radius = size / 2; const shouldFill = fillColor !== 'transparent'; switch (shape.id) { case 'circle': drawCircle(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); break; case 'ellipse': drawEllipse(ctx, 0, 0, radius * 0.8, radius * 0.5, shouldFill ? fillColor : 'transparent'); break; case 'square': drawSquare(ctx, 0, 0, radius * 1.6, shouldFill ? fillColor : 'transparent'); break; case 'rectangle': drawRectangle(ctx, 0, 0, radius * 1.8, radius * 1.2, shouldFill ? fillColor : 'transparent'); break; case 'obtuse-triangle': drawTriangle(ctx, 0, 0, radius, 'obtuse', shouldFill ? fillColor : 'transparent'); break; case 'right-triangle': drawTriangle(ctx, 0, 0, radius, 'right', shouldFill ? fillColor : 'transparent'); break; case 'acute-triangle': drawTriangle(ctx, 0, 0, radius, 'acute', shouldFill ? fillColor : 'transparent'); break; case 'parallelogram': drawParallelogram(ctx, 0, 0, radius * 1.6, radius * 1.2, shouldFill ? fillColor : 'transparent'); break; case 'diamond': drawDiamond(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); break; case 'trapezoid': drawTrapezoid(ctx, 0, 0, radius * 1.6, radius * 1.2, shouldFill ? fillColor : 'transparent'); break; case 'pentagon': drawPolygon(ctx, 0, 0, radius, 5, shouldFill ? fillColor : 'transparent'); break; case 'hexagon': drawPolygon(ctx, 0, 0, radius, 6, shouldFill ? fillColor : 'transparent'); break; case 'pentagram': drawStar(ctx, 0, 0, radius, 5, shouldFill ? fillColor : 'transparent'); break; case 'heart': drawHeart(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); break; case 'semicircle': drawSemicircle(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); break; case 'sector': drawSector(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); break; case 'ring': drawRing(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); break; default: // 默认绘制圆形 drawCircle(ctx, 0, 0, radius, shouldFill ? fillColor : 'transparent'); } ctx.restore(); }