373 lines
12 KiB
TypeScript
373 lines
12 KiB
TypeScript
/**
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* 凑十法练习绘制服务
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*/
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import { BaseDrawService } from '../../../service/baseDraw';
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/**
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* 凑十法数据
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*/
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export interface MakeTenData {
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problems: Array<{
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left: number;
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right: number;
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result: number;
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}>;
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}
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/**
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* 凑十法练习绘制服务
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*/
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class MakeTenDraw extends BaseDrawService {
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makeTenData: MakeTenData | null = null;
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constructor(
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) {
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super(canvas, ctx, options);
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this.makeTenData = null;
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}
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/**
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* 绘制凑十法练习内容
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*/
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async draw(makeTenData: MakeTenData) {
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if (!makeTenData || !makeTenData.problems) {
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return;
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}
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this.makeTenData = makeTenData;
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this.prepareDraw();
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await this.drawHeaderAndDivider();
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// 绘制口诀区域
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this.drawMnemonic();
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// 绘制虚线分割
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this.drawDashedDivider(this.currentY + 5, 40, '#999', 1);
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this.currentY += 20;
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// 绘制题目区域(5行4列)
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this.drawProblems(makeTenData.problems);
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}
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/**
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* 绘制口诀
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*/
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private drawMnemonic() {
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const { ctx, canvasWidth } = this;
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const mnemonic = '看大数,拆小数,凑成10,加剩数';
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const fontSize = 24; // 适合小朋友的字体大小
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// 使用适合小朋友的字体
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ctx.font = `bold ${fontSize}px "YouYuan", "PingFang SC", "Microsoft Yahei", sans-serif`;
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ctx.fillStyle = '#343434';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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// 居中绘制口诀
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const mnemonicY = this.currentY + 30;
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ctx.fillText(mnemonic, canvasWidth / 2, mnemonicY);
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// 更新当前Y位置
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this.currentY = mnemonicY + 30;
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}
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/**
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* 绘制题目区域(3行3列)
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*/
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private drawProblems(
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problems: Array<{ left: number; right: number; result: number }>,
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) {
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const { ctx, canvasWidth } = this;
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const rows = 3;
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const cols = 3;
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const startX = 10;
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const startY = this.currentY + 20;
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const itemWidth = (canvasWidth - startX * 2) / cols - 18;
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const itemHeight = 200; // 每个题目的高度(增加高度以容纳三层结构)
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for (let row = 0; row < rows; row++) {
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for (let col = 0; col < cols; col++) {
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const index = row * cols + col;
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if (index >= problems.length) {
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break;
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}
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const problem = problems[index];
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const x = startX + col * itemWidth;
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const y = startY + row * itemHeight;
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// 绘制单个题目
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this.drawSingleProblem(
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ctx,
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x,
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y,
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itemWidth,
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itemHeight,
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problem,
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);
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}
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}
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}
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/**
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* 绘制单个题目
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*/
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private drawSingleProblem(
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ctx: RenderingContext,
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x: number,
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y: number,
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width: number,
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_height: number,
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problem: { left: number; right: number; result: number },
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) {
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const blueColor = '#8CBAFF';
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const yellowColor = '#FFCB05';
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const greenColor = '#5AE2B1';
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const pinkColor = '#F2A4C0';
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const lineColor = '#6CD2EA';
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// 确定大数和小数
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const bigNumber = Math.max(problem.left, problem.right);
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const smallNumber = Math.min(problem.left, problem.right);
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const bigFirst = problem.left >= problem.right;
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const boxSize = 30; // 方框大小
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const fontSize = 18; // 数字字体大小
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const verticalSpacing = 25; // 垂直间距(缩小)
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const nodeSpacing = 40; // 二叉树节点之间的水平间距
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const horizontalSpacing = 10; // 第一层元素之间的水平间距
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// 第一层:原计算题
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const firstLayerY = y + 15;
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const centerX = x + width / 2;
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// 计算第一个加数的位置(大数或小数,取决于顺序)
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const firstNumber = bigFirst ? bigNumber : smallNumber;
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const secondNumber = bigFirst ? smallNumber : bigNumber;
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// 第一层元素位置(间距为15)
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const firstBoxX = centerX - boxSize - horizontalSpacing;
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const plusX = firstBoxX + boxSize + horizontalSpacing;
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const secondBoxX = plusX + horizontalSpacing;
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const equalsX = secondBoxX + boxSize + horizontalSpacing - 2;
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const answerBoxX = equalsX + 10 + horizontalSpacing;
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// 绘制第一个加数方框(边框1px,#999,无填充)
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this.drawTopLayerBox(
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ctx,
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firstBoxX,
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firstLayerY,
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boxSize,
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firstNumber,
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fontSize,
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blueColor,
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);
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// 绘制加号
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this.drawPlusSign(ctx, plusX, firstLayerY + boxSize / 2, 12);
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// 绘制第二个加数方框
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this.drawTopLayerBox(
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ctx,
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secondBoxX,
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firstLayerY,
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boxSize,
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secondNumber,
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fontSize,
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yellowColor,
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);
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// 绘制等号
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this.drawEqualsSign(ctx, equalsX, firstLayerY + boxSize / 2, 12);
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// 绘制答案框(空白)
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this.drawSquareBox(ctx, answerBoxX, firstLayerY, boxSize, greenColor);
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// 第二层:在较小加数下绘制二叉树结构(两个空方框)
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const secondLayerY = firstLayerY + boxSize + verticalSpacing;
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const smallBoxX = bigFirst ? secondBoxX : firstBoxX;
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const smallBoxCenterX = smallBoxX + boxSize / 2;
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// 绘制二叉树的两个子节点(空方框)
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const leftNodeX = smallBoxCenterX - nodeSpacing / 2 - boxSize / 2;
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const rightNodeX = smallBoxCenterX + nodeSpacing / 2 - boxSize / 2;
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// 绘制左子节点(空方框)
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this.drawSquareBox(ctx, leftNodeX, secondLayerY, boxSize, blueColor);
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// 绘制右子节点(空方框)
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this.drawSquareBox(ctx, rightNodeX, secondLayerY, boxSize, pinkColor);
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// 确定哪个子节点与小数相连
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// 如果小数在前(bigFirst=false),第二个方框(右子节点)和加数相连
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// 如果小数在后(bigFirst=true),第一个方框(左子节点)和加数相连
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const connectedNodeX = bigFirst ? leftNodeX : rightNodeX;
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const connectedNodeCenterX = connectedNodeX + boxSize / 2;
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const unconnectedNodeX = bigFirst ? rightNodeX : leftNodeX;
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const unconnectedNodeCenterX = unconnectedNodeX + boxSize / 2;
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// 绘制连接线(从较小加数到两个子节点)
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ctx.strokeStyle = lineColor;
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(smallBoxCenterX, firstLayerY + boxSize);
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ctx.lineTo(leftNodeX + boxSize / 2, secondLayerY);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(smallBoxCenterX, firstLayerY + boxSize);
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ctx.lineTo(rightNodeX + boxSize / 2, secondLayerY);
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ctx.stroke();
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const thirdLayerY = secondLayerY + boxSize + verticalSpacing + 15;
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let bigBoxX = 0;
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let bigBoxCenterX = 0;
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let thirdBoxX = 0;
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let thirdLineEndX = 0;
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let firstPlusX = 0;
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let secondPlusX = 0;
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let thirdBoxCenterX = 0;
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if (bigFirst) {
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bigBoxX = firstBoxX;
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bigBoxCenterX = bigBoxX + boxSize / 2;
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thirdBoxX = bigBoxCenterX;
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thirdBoxCenterX = thirdBoxX + boxSize / 2;
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firstPlusX = bigBoxX + boxSize;
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secondPlusX = secondBoxX + boxSize / 2;
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thirdLineEndX = thirdBoxX + boxSize;
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} else {
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bigBoxX = secondBoxX;
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bigBoxCenterX = bigBoxX + boxSize / 2;
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thirdBoxX = bigBoxX - boxSize / 2;
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thirdBoxCenterX = thirdBoxX + boxSize / 2;
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firstPlusX = secondBoxX;
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secondPlusX = firstBoxX + boxSize / 2;
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thirdLineEndX = thirdBoxX;
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}
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// 绘制第三层方框(空方框)
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this.drawSquareBox(ctx, thirdBoxX, thirdLayerY, boxSize, blueColor);
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// 从较大加数正下方绘制直线至第2.5层的位置
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const layer2_5Y =
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secondLayerY +
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boxSize +
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(thirdLayerY - secondLayerY - boxSize) / 2 +
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4;
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ctx.strokeStyle = '#888';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(bigBoxCenterX, firstLayerY + boxSize);
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ctx.lineTo(bigBoxCenterX, layer2_5Y);
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ctx.stroke();
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// 计算相交点(第2.5层位置,在bigBoxCenterX处)
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const intersectionY = layer2_5Y;
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// ctx.strokeStyle = 'red';
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// 从第二层与小数相连的方框下绘制直角折线到相交点
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ctx.beginPath();
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ctx.moveTo(connectedNodeCenterX, secondLayerY + boxSize);
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ctx.lineTo(connectedNodeCenterX, intersectionY); // 垂直向下
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ctx.lineTo(bigBoxCenterX, intersectionY); // 水平到相交点
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ctx.stroke();
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// 绘制相交点到第三层方框的直线
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ctx.beginPath();
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ctx.moveTo(thirdBoxCenterX, intersectionY);
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ctx.lineTo(thirdBoxCenterX, thirdLayerY); // 水平到相交点
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ctx.stroke();
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// 在相交位置绘制小加号(使用drawSymbol方法)
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this.drawSymbol(firstPlusX, layer2_5Y - 10, '+', 12);
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// ctx.strokeStyle = 'blue';
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// 从第二层另一个方框(未与小数相连的)下绘制直角折线连接第三层方框
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ctx.beginPath();
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ctx.moveTo(unconnectedNodeCenterX, secondLayerY + boxSize);
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ctx.lineTo(unconnectedNodeCenterX, thirdLayerY + boxSize / 2); // 垂直向下到第三层
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ctx.lineTo(thirdLineEndX, thirdLayerY + boxSize / 2); // 水平连接到第三层方框中心
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ctx.stroke();
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// 在第二层另一个方框和第三层方框之间的折线中间绘制加号
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this.drawSymbol(secondPlusX, thirdLayerY + 2, '+', 12);
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}
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/**
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* 绘制第一层方框(边框1px,#999,无填充,显示数字)
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*/
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private drawTopLayerBox(
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ctx: RenderingContext,
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x: number,
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y: number,
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size: number,
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number: number,
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fontSize: number,
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color: string,
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) {
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// 绘制方框边框(1px,#999,无填充)
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// ctx.strokeStyle = '#999';
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// ctx.lineWidth = 1;
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// ctx.setLineDash([]);
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// ctx.strokeRect(x, y, size, size);
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this.drawSquareBox(ctx, x, y, size, color);
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// 绘制数字
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ctx.fillStyle = '#000';
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ctx.font = `bold ${fontSize}px "YouYuan", "PingFang SC", "Microsoft Yahei", sans-serif`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(String(number), x + size / 2, y + size / 2);
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}
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/**
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* 绘制加号
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*/
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private drawPlusSign(
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ctx: RenderingContext,
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x: number,
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y: number,
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size: number,
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) {
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1.5;
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ctx.beginPath();
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// 横线
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ctx.moveTo(x - size / 2, y);
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ctx.lineTo(x + size / 2, y);
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// 竖线
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ctx.moveTo(x, y - size / 2);
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ctx.lineTo(x, y + size / 2);
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ctx.stroke();
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}
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/**
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* 绘制等号
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*/
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private drawEqualsSign(
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ctx: RenderingContext,
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x: number,
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y: number,
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size: number,
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) {
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ctx.strokeStyle = '#000';
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ctx.lineWidth = 1.5;
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ctx.beginPath();
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// 上横线
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ctx.moveTo(x, y - size / 3);
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ctx.lineTo(x + size, y - size / 3);
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// 下横线
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ctx.moveTo(x, y + size / 3);
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ctx.lineTo(x + size, y + size / 3);
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ctx.stroke();
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}
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}
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export default MakeTenDraw;
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