Files
doodle-mini/miniprogram/mathPages/service/numberColorContentDraw.ts
T
2025-12-04 17:26:04 +08:00

460 lines
13 KiB
TypeScript

import { getNumberColors } from '../../constants/colors';
interface DrawNumberColorContentParams {
canvas: WechatMiniprogram.Canvas;
ctx: RenderingContext;
colorData: {
numbers: number[];
};
canvasWidth: number;
startY: number;
patternType?: string; // 'circle' 或 'caterpillar'
}
/**
* 绘制圆角矩形(虚线边框)
*/
function drawRoundedRect(
ctx: RenderingContext,
x: number,
y: number,
width: number,
height: number,
radius: number,
isDashed: boolean = true,
) {
ctx.beginPath();
ctx.moveTo(x + radius, y);
ctx.lineTo(x + width - radius, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
ctx.lineTo(x + width, y + height - radius);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
ctx.lineTo(x + radius, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
ctx.lineTo(x, y + radius);
ctx.quadraticCurveTo(x, y, x + radius, y);
ctx.closePath();
if (isDashed) {
ctx.setLineDash([6, 6]); // 虚线
} else {
ctx.setLineDash([]);
}
ctx.stroke();
ctx.setLineDash([]); // 重置为实线
}
/**
* 绘制毛毛虫头部
*/
function drawCaterpillarHead(
ctx: RenderingContext,
x: number,
y: number,
size: number,
color: string,
) {
const headRadius = 18; // 固定头部半径
const headCenterX = x + headRadius;
const headCenterY = y + size / 2;
// 绘制头部(圆形)
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(headCenterX, headCenterY, headRadius, 0, Math.PI * 2);
ctx.fill();
// 绘制头部圆圈实线边框
ctx.strokeStyle = '#000';
ctx.lineWidth = 1;
ctx.setLineDash([]); // 确保是实线
ctx.beginPath();
ctx.arc(headCenterX, headCenterY, headRadius, 0, Math.PI * 2);
ctx.stroke();
// 绘制触角(在头部圆圈的正上方,带弧度的弯曲)
const antennaLength = headRadius * 0.6;
const antennaStartY = headCenterY - headRadius; // 头部圆圈的正上方
const antennaOffset = headRadius * 0.3; // 触角左右偏移距离
// 左侧触角:从顶部左侧开始,先向上,然后向左弯曲(带弧度)
const leftAntennaStartX = headCenterX - antennaOffset;
const leftAntennaStartY = antennaStartY;
const leftAntennaMidY = leftAntennaStartY - antennaLength * 0.5; // 向上延伸的中点
const leftAntennaEndX = leftAntennaStartX - antennaLength * 0.4; // 向左弯曲
const leftAntennaEndY = leftAntennaMidY - antennaLength * 0.3; // 向上并向左
// 右侧触角:从顶部右侧开始,先向上,然后向右弯曲(带弧度)
const rightAntennaStartX = headCenterX + antennaOffset;
const rightAntennaStartY = antennaStartY;
const rightAntennaMidY = rightAntennaStartY - antennaLength * 0.5; // 向上延伸的中点
const rightAntennaEndX = rightAntennaStartX + antennaLength * 0.4; // 向右弯曲
const rightAntennaEndY = rightAntennaMidY - antennaLength * 0.3; // 向上并向右
ctx.strokeStyle = '#000';
ctx.lineWidth = 1.5;
ctx.lineCap = 'round'; // 圆角端点
// 绘制左侧触角(使用二次贝塞尔曲线实现平滑弧度)
ctx.beginPath();
ctx.moveTo(leftAntennaStartX, leftAntennaStartY);
// 使用二次贝塞尔曲线:起点、控制点、终点
// 控制点在中间位置,使曲线平滑向左弯曲
const leftControlX = leftAntennaStartX - antennaLength * 0.2;
const leftControlY = leftAntennaMidY;
ctx.quadraticCurveTo(
leftControlX,
leftControlY,
leftAntennaEndX,
leftAntennaEndY,
);
ctx.stroke();
// 绘制右侧触角(使用二次贝塞尔曲线实现平滑弧度)
ctx.beginPath();
ctx.moveTo(rightAntennaStartX, rightAntennaStartY);
// 使用二次贝塞尔曲线:起点、控制点、终点
// 控制点在中间位置,使曲线平滑向右弯曲
const rightControlX = rightAntennaStartX + antennaLength * 0.2;
const rightControlY = rightAntennaMidY;
ctx.quadraticCurveTo(
rightControlX,
rightControlY,
rightAntennaEndX,
rightAntennaEndY,
);
ctx.stroke();
// 绘制触角末端的小圆点
ctx.fillStyle = '#000';
ctx.beginPath();
ctx.arc(leftAntennaEndX, leftAntennaEndY, 2, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.arc(rightAntennaEndX, rightAntennaEndY, 2, 0, Math.PI * 2);
ctx.fill();
// 绘制眼睛
const eyeSize = headRadius * 0.15;
const eyeOffsetX = headRadius * 0.25;
const eyeOffsetY = headRadius * 0.22;
ctx.fillStyle = '#fff';
ctx.beginPath();
ctx.arc(
headCenterX - eyeOffsetX - 2,
headCenterY - eyeOffsetY,
eyeSize,
0,
Math.PI * 2,
);
ctx.fill();
ctx.beginPath();
ctx.arc(
headCenterX + eyeOffsetX - 2,
headCenterY - eyeOffsetY,
eyeSize,
0,
Math.PI * 2,
);
ctx.fill();
// 绘制眼珠
ctx.fillStyle = '#000';
ctx.beginPath();
ctx.arc(
headCenterX - eyeOffsetX - 2,
headCenterY - eyeOffsetY,
eyeSize * 0.6,
0,
Math.PI * 2,
);
ctx.fill();
ctx.beginPath();
ctx.arc(
headCenterX + eyeOffsetX - 2,
headCenterY - eyeOffsetY,
eyeSize * 0.6,
0,
Math.PI * 2,
);
ctx.fill();
// 绘制嘴巴(微笑)
ctx.strokeStyle = '#000';
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.arc(
headCenterX - 2,
headCenterY + headRadius * 0.22,
headRadius * 0.3,
0,
Math.PI,
);
ctx.stroke();
}
/**
* 绘制毛毛虫身体(带弧度的圆圈)
*/
function drawCaterpillarBody(
ctx: RenderingContext,
startX: number,
startY: number,
count: number,
bodyRadius: number,
color: string,
) {
const spacing = bodyRadius * 2; // 身体圆圈之间的间距(稍微重叠)
const waveAmplitude = bodyRadius * 0.4; // 波浪幅度
for (let i = 0; i < count; i++) {
// 计算每个身体圆圈的位置(带弧度,形成弯曲效果)
const baseX = startX + i * spacing;
// 使用正弦函数创建波浪效果,使身体有弧度
const waveOffset = Math.sin((i * Math.PI) / 2.5) * waveAmplitude;
const bodyX = baseX;
const bodyY = startY + waveOffset;
// 绘制身体圆圈
ctx.fillStyle = color;
ctx.beginPath();
ctx.arc(bodyX, bodyY, bodyRadius, 0, Math.PI * 2);
ctx.fill();
// 绘制边框(可选,根据设计需求)
ctx.strokeStyle = '#000';
ctx.lineWidth = 1;
ctx.stroke();
}
}
/**
* 绘制圆圈模式的内容
*/
function drawCirclePattern(
ctx: RenderingContext,
x: number,
y: number,
width: number,
height: number,
number: number,
numberColor: string,
isFirstRow: boolean,
) {
const totalCircles = 10;
const circleRadius = 16; // 固定半径
const circleSpacing = 6; // 固定间距
// 计算所有圆圈的总宽度
const totalWidth =
totalCircles * circleRadius * 2 + (totalCircles - 1) * circleSpacing;
// 计算水平居中位置
const startX = x + (width - totalWidth) / 2 + circleRadius;
// 计算垂直居中位置
const centerY = y + height / 2;
// 绘制10个虚线圆圈(一行)
for (let i = 0; i < totalCircles; i++) {
const circleX = startX + i * (circleRadius * 2 + circleSpacing);
// 绘制虚线圆圈
ctx.strokeStyle = numberColor;
ctx.lineWidth = 1;
ctx.setLineDash([3, 3]);
ctx.beginPath();
ctx.arc(circleX, centerY, circleRadius, 0, Math.PI * 2);
ctx.stroke();
ctx.setLineDash([]);
// 第一行:根据数字数量涂色
if (isFirstRow && i < number) {
ctx.fillStyle = numberColor;
ctx.beginPath();
ctx.arc(circleX, centerY, circleRadius - 1, 0, Math.PI * 2);
ctx.fill();
}
}
}
/**
* 绘制毛毛虫模式的内容
*/
function drawCaterpillarPattern(
ctx: RenderingContext,
x: number,
y: number,
width: number,
height: number,
number: number,
numberColor: string,
isFirstRow: boolean,
) {
const padding = 15;
const headSize = 45; // 头部区域高度(用于垂直居中)
const headRadius = 18; // 固定头部半径
const bodyRadius = 16; // 固定身体半径
if (isFirstRow) {
// 第一行:绘制完整的毛毛虫(头部+身体)
const headX = x + padding;
const headY = y + (height - headSize) / 2;
// 绘制头部
drawCaterpillarHead(ctx, headX, headY, headSize, numberColor);
// 计算头部的实际宽度(头部半径 * 2)
const headWidth = headRadius * 2; // 头部的实际宽度 = 36
// 绘制身体(从头部右侧边缘开始,留一点间距)
const bodyStartX = headX + headWidth + 17; // 头部右边缘 + 5px间距
const bodyStartY = headY + headSize / 2; // 与头部中心Y对齐
drawCaterpillarBody(
ctx,
bodyStartX,
bodyStartY,
number,
bodyRadius,
numberColor,
);
} else {
// 其他行:只绘制头部
const headX = x + padding;
const headY = y + (height - headSize) / 2;
drawCaterpillarHead(ctx, headX, headY, headSize, numberColor);
}
}
/**
* 绘制按数字涂颜色内容区域
*/
export async function drawNumberColorContent({
canvas,
ctx,
colorData,
canvasWidth,
startY,
patternType = 'circle',
}: DrawNumberColorContentParams): Promise<void> {
const { numbers } = colorData;
const leftMargin = 24;
const rightMargin = 24;
const itemSpacing = 115; // 行间距
const leftBoxWidth = 100;
const rightBoxWidth = 420;
const boxHeight = 80;
const borderRadius = 12;
const startYPos = startY + 20;
// 获取所有可用颜色值
const availableColors = getNumberColors();
// 为每一行随机分配颜色,确保不重复
const shuffledColors = [...availableColors];
// Fisher-Yates 洗牌算法
for (let i = shuffledColors.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[shuffledColors[i], shuffledColors[j]] = [
shuffledColors[j],
shuffledColors[i],
];
}
// 为每一行分配颜色(确保不重复)
// 如果行数超过颜色数量,从剩余颜色中随机选择,但确保相邻行不同
const rowColors: string[] = [];
for (let i = 0; i < numbers.length; i++) {
if (i < shuffledColors.length) {
// 前 N 行(N <= 颜色数量)使用不同的颜色
rowColors.push(shuffledColors[i]);
} else {
// 如果行数超过颜色数量,从剩余颜色中选择(确保与上一行不同)
const remainingColors = shuffledColors.filter(
(color) => color !== rowColors[i - 1],
);
const randomColor =
remainingColors[
Math.floor(Math.random() * remainingColors.length)
];
rowColors.push(randomColor);
}
}
// 计算左侧和右侧的起始X位置
const leftBoxX = leftMargin;
const rightBoxX = canvasWidth - rightMargin - rightBoxWidth;
// 绘制每一行
for (let i = 0; i < numbers.length; i++) {
const boxY = startYPos + i * itemSpacing;
const number = numbers[i];
const numberColor = rowColors[i]; // 使用随机分配的颜色
const isFirstRow = i === 0;
// 绘制左侧数字框(虚线)
ctx.strokeStyle = '#999';
ctx.lineWidth = 1;
drawRoundedRect(
ctx,
leftBoxX,
boxY,
leftBoxWidth,
boxHeight,
borderRadius,
true,
);
// 绘制数字(带颜色)
ctx.fillStyle = numberColor;
ctx.font = `bold ${56}px "Microsoft Yahei"`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(
String(number),
leftBoxX + leftBoxWidth / 2,
boxY + boxHeight / 2,
);
// 绘制右侧内容框(虚线)
ctx.strokeStyle = '#999';
ctx.lineWidth = 1;
drawRoundedRect(
ctx,
rightBoxX,
boxY,
rightBoxWidth,
boxHeight,
borderRadius,
true,
);
// 根据模式绘制右侧内容
if (patternType === 'circle') {
drawCirclePattern(
ctx,
rightBoxX,
boxY,
rightBoxWidth,
boxHeight,
number,
numberColor,
isFirstRow,
);
} else if (patternType === 'caterpillar') {
drawCaterpillarPattern(
ctx,
rightBoxX,
boxY,
rightBoxWidth,
boxHeight,
number,
numberColor,
isFirstRow,
);
}
}
}