195 lines
6.5 KiB
TypeScript
195 lines
6.5 KiB
TypeScript
/**
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* 图形涂色服务
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* 根据图形类型绘制到Canvas
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*
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* 支持的图形类型:
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* - circle:圆形
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* - ellipse:椭圆
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* - square:正方形
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* - rectangle:矩形
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* - triangle:三角形
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*/
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import { BaseDrawService } from '../core/draw/baseDraw';
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import { ShapeCard } from '../constants/shapes';
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import { drawShape } from './drawShape';
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class ShapeDrawService extends BaseDrawService {
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shapes: ShapeCard[];
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constructor(
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canvas: Canvas,
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ctx: RenderingContext,
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options?: Record<string, any>,
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) {
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options = options || {};
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super(canvas, ctx, {
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title: '找一找 涂 色',
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subTitle: '给图形涂上相同的颜色',
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...options,
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});
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this.shapes = [];
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}
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async draw(shapes: ShapeCard[]) {
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this.setPrintConfig();
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this.shapes = shapes.slice(0, 6); // 最多6个图形
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this.clear();
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this.setPaper();
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await this.drawHeader();
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this.drawDivider();
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this.drawLegend();
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this.drawContent();
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}
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drawLegend() {
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const { ctx, shapes } = this;
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if (shapes.length <= 0) return;
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const legendTopY = this.currentY;
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const shapeSize = 67; // 200/3≈67
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const rectWidth = 60; // 180/3=60
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const rectHeight = 27; // 80/3≈27
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const startY = legendTopY + 42; // 125/3≈42
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const len = shapes.length;
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// 计算示例图形的间距
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const totalWidth = len * shapeSize + (len - 1) * 13; // 40/3≈13
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const startX = (this.canvasWidth - totalWidth) / 2 + shapeSize / 2;
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// 绘制所有图形
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shapes.forEach((shape: ShapeCard, index: number) => {
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const x = startX + index * (shapeSize + 13); // 40/3≈13
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const y = startY;
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// 绘制示例图形
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drawShape(ctx, shape, x, y, shapeSize, shape.fillColor);
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const rectangleX = x - rectWidth / 2;
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const rectangleY = y + shapeSize / 2 + 3; // 10/3≈3
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// 绘制图形名称
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ctx.fillStyle = '#333';
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ctx.font = 'bold 12px "Microsoft Yahei"'; // 36/3=12
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ctx.textBaseline = 'middle';
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ctx.textAlign = 'center';
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ctx.fillText(
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shape.name,
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rectangleX + rectWidth / 2,
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rectangleY + rectHeight / 2,
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rectWidth,
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);
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});
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this.currentY = startY + shapeSize / 2 + 3 + rectHeight + 28;
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this.drawDivider();
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}
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drawContent() {
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const { ctx, shapes } = this;
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if (shapes.length <= 0) return;
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// 逻辑像素尺寸(原始尺寸除以3)
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const ROW_COUNT = 6;
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const VERTICAL_GAP = 40; // 120/3=40
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const shapeSize = 60; // 180/3=60
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const leftMargin = 53; // 160/3≈53
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const rightMargin = 53; // 160/3≈53
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const legendBottomY = this.currentY;
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const topGap = 20; // 60/3=20
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const contentTop = legendBottomY + topGap;
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// 可用宽度
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const contentWidth = this.canvasWidth - leftMargin - rightMargin;
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// 每行最多能放多少个图形(考虑最小间距,逻辑像素)
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const minGap = 13; // 40/3≈13
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const maxPerRow = Math.floor(
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(contentWidth + minGap) / (shapeSize + minGap),
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);
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// 总共要绘制多少个图形(每行都填满)
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const totalShapes = maxPerRow * ROW_COUNT;
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// 生成所有要绘制的图形(打乱顺序,保证随机性)
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let allShapes: ShapeCard[] = [];
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for (let i = 0; i < Math.ceil(totalShapes / shapes.length); i++) {
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allShapes = allShapes.concat(shapes);
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}
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allShapes = allShapes.slice(0, totalShapes);
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// 洗牌算法彻底打乱
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for (let i = allShapes.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[allShapes[i], allShapes[j]] = [allShapes[j], allShapes[i]];
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}
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// 生成所有图形的位置
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let positions: { x: number; y: number }[] = [];
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for (let row = 0; row < ROW_COUNT; row++) {
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// 本行起始Y
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const y =
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contentTop + row * (shapeSize + VERTICAL_GAP) + shapeSize / 2;
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// 本行实际间距
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const gap =
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maxPerRow > 1
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? Math.max(
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minGap,
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(contentWidth - maxPerRow * shapeSize) /
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(maxPerRow - 1),
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)
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: 0;
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// 本行起始X(水平居中)
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let startX = leftMargin;
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if (maxPerRow > 1) {
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const rowWidth = maxPerRow * shapeSize + (maxPerRow - 1) * gap;
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startX = leftMargin + (contentWidth - rowWidth) / 2;
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} else {
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startX = leftMargin + (contentWidth - shapeSize) / 2;
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}
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for (let col = 0; col < maxPerRow; col++) {
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positions.push({
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x: startX + col * (shapeSize + gap) + shapeSize / 2,
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y: y,
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});
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}
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}
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// 修正:只保留前 totalShapes 个位置,防止多出一行
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positions = positions.slice(0, totalShapes);
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// 再次彻底打乱位置顺序,保证排列无规律
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for (let i = positions.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[positions[i], positions[j]] = [positions[j], positions[i]];
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}
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// 记录实际绘制的图形数量
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console.log(
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`绘制图形:计划${totalShapes}个,实际${positions.length}个;每行${maxPerRow}个,共${ROW_COUNT}行;边距 左右=${leftMargin}/${rightMargin},顶部=${topGap}(基于legend底线)`,
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);
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// 绘制所有图形
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positions.forEach((pos, index) => {
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const shape = allShapes[index];
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// 随机旋转角度,范围为±90度(即最大180度)
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const rotation = (Math.random() - 0.5) * Math.PI; // ±90度 = ±π/2 弧度,Math.PI为180度
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ctx.save();
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ctx.translate(pos.x, pos.y);
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ctx.rotate(rotation);
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drawShape(ctx, shape, 0, 0, shapeSize, 'transparent');
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ctx.restore();
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});
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}
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// drawLine 已由基类的 drawDivider 替代,保留此方法以保持兼容
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drawLine(linY: number) {
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this.drawDivider();
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}
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}
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export default ShapeDrawService;
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